On Audio Finished is not working

Hi Folks

I am building an Metahuman in Unreal engine. So, I need to get when my metahuman stop talking.

According documentation, I should use an event : On Audio Finished in my blueprint of convai chatbot

But , when I use it, It didnt execute when my metahuman stop talking. But I noticed that in my logs I get this message ConvaiAudioStreamerLog: onAudioFinished, but On Audio Finished node never execute in my blueprint.

image

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Log :

ConvaiAudioStreamerLog: onAudioFinished

Please, could you help me.

Thanks,

PAC

Unreal Engine version : 5.4

Hello @plinio.arbizu,

Which version of the Convai Plugin are you using?

Hi, I´ve updated to 3.6.6.

I need to control last chunk to convai send to my character.

I use “on finished talking” event. But this event does not have any IS_FINAL pin to determine if this is a final response of my character.

Usually convai send response in many chunks (many calls of “on finished talking”), but i need to determine which is the final.

Thanks for your help