Hi Folks
I am building an Metahuman in Unreal engine. So, I need to get when my metahuman stop talking.
According documentation, I should use an event : On Audio Finished in my blueprint of convai chatbot
But , when I use it, It didnt execute when my metahuman stop talking. But I noticed that in my logs I get this message ConvaiAudioStreamerLog: onAudioFinished, but On Audio Finished node never execute in my blueprint.
Log :
ConvaiAudioStreamerLog: onAudioFinished
Please, could you help me.
Thanks,
PAC
Unreal Engine version : 5.4