How can I evoke narrative design trigger after specific event?

Reply by k3kalinix | 2024-09-14 17:28:21

please share whole code

Reply by ___1576 | 2024-09-14 17:33:01

Images:

Reply by ___1576 | 2024-09-14 17:33:08

Here it is

Reply by k3kalinix | 2024-09-14 17:34:42

Can i see NarrativeDesignTrigger.cs

Reply by ___1576 | 2024-09-14 17:35:33

Images:

Reply by k3kalinix | 2024-09-14 17:36:40

using Convai.Scripts.Narrative_Design;

Reply by ___1576 | 2024-09-14 17:42:38

There are no more errors now. Then, which object should I apply this to?

Reply by k3kalinix | 2024-09-14 18:44:16

<@785917121926266892>

Reply by k3kalinix | 2024-09-14 18:45:33

Just add it to a game object, up to you.

Reply by ___1576 | 2024-09-15 14:01:17

I’ll try it. Thank you very very much for answering all the questions. :slightly_smiling_face:

Reply by k3kalinix | 2024-09-15 14:10:59

<@785917121926266892>
You are welcome!

If you have any other questions, please do not hesitate to ask.

We would be very grateful if you could leave a comment on our store pages with your company name or the name of your project. We value your feedback and comments as they help us improve our services and products.
Asset Store: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behavior AI | Unity Asset Store

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Get the NPC AI Engine - Dialog, actions, voice and lipsync - Convai package from Convai and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store.
Link: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behavior AI | Unity Asset Store

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-09-15 14:10:59
<@785917121926266892>
You are welcome!

If you have any other questions, please do not hesitate to ask.

We would be very grateful if you could leave a comment on our store pages with your company name or the name of your project. We value your feedback and comments as they help us improve our services and products.
Asset Store: NPC AI Engine - Dialog, actions, voice and lipsync - Convai | Behavior AI | Unity Asset Store

Reply by ___1576 | 2024-09-15 18:24:07

Hello. I’m Sorry but, can I ask some other questions? I have problem while applying the scripts you’ve told me yesterday.

Replying to ___1576’s Message

Reply by ___1576 | 2024-09-15 18:24:07
Hello. I’m Sorry but, can I ask some other questions? I have problem while applying the scripts you’ve told me yesterday.

Reply by k3kalinix | 2024-09-15 18:25:09

Yes please

Reply by k3kalinix | 2024-09-15 18:49:00

<@785917121926266892>

Reply by ___1576 | 2024-09-15 18:49:55

Thank you. I added the method as you suggested yesterday. I added the script (the script that makes a specific event occur) to an empty object called ‘Game Manager.’ I also created another empty object called ‘test,’ added the Narrative Design Trigger component to it, added the Convai NPC, and set the trigger I wanted. Then, I connected ‘test’ to the Narrative Design Trigger in the script within the ‘Game Manager.’

Is this the correct way to proceed?

Reply by ___1576 | 2024-09-15 18:50:26

Images:

Reply by ___1576 | 2024-09-15 18:50:43

Images:

Replying to ___1576’s Message

Reply by ___1576 | 2024-09-15 18:50:26

Reply by k3kalinix | 2024-09-15 18:52:29

no

Reply by k3kalinix | 2024-09-15 18:52:40

Where is your ConvaiNPC

Reply by ___1576 | 2024-09-15 18:54:30

Do I have to attach the script ‘Trigger Counter’ into ConvaiNPC?