I’ve been playing with Narrative Design and running into challenges with my use cases.
Case 1: I’d like to be able to teach the NPC and it continue to ask for more information until it’s told all the key information by the user. Each time a key piece of information is given by the user, a trigger in invoked. (this means I can trigger the end to the conversation)
Case 2: I’d like the user to question the NPC and the answers given by the NPC invoke a trigger. (or invoked when the user asks the question I guess)
I’ve set up the knowledge bank for case 2 but is there a way to invoke a trigger based on what has been said but the NPC or user?
I’m lost, I feel this must be possible and that I’m missing something, so some pointers would be fantastic.
Hi, you can have what is said make different things happen, have you seen these video’s on Narrative Design :
(From this webpage :
Decisions
As the conversation unfolds, it becomes essential to adapt to the player’s preferences and responses, adjusting the NPC’s objectives accordingly. Decisions are critical in this context. Taking the tour guide example further, when the NPC poses the question about taking a tour, the player’s affirmative or negative response will lead the NPC to pursue a different objective, tailored to the player’s choice. Decisions lead to new sections and allow for the storyline or experience to progress.)
Hi @Tyke
Thanks so much for the reply.
I do have some understanding of the Narrative Design and your suggestion doesn’t solve my issue.
I could still be missing something and I may need to reword my explanation so it’s clearer.
In the meantime, I’m going with a simpler implementation using the narrative design and will relook at the possible solutions.
Could you provide more details and examples to clarify exactly what you’re trying to achieve? This will help us better understand your goal and suggest the most effective solution.