Hi! I’m integrating an AI-NPC in Unreal Engine using ConvAI, and I want to replace pressing the “T” key with automatic microphone activation when the user starts speaking. Is there a native setting in the plugin for this, or do I need to create a custom event in Blueprint to detect audio input and trigger the dialogue?
Unfortunately, this is not currently possible. However, we are actively working on a Hands-Free Conversation feature that will allow players to talk without pressing any button.