The “AI Move to function” is not work in metahuman_BP inherited the convaiBaseCharacter.
And “Move to” function need an Action input parameter.
So what exactly that"Action" parameter needed to make NPC move to for example a sphere in blueprint logic rather than dialogue.
Hello @Yu_Yasa,
Welcome to the Convai Developer Forum!
Thank you for your question. We recommend using the AI MoveTo node, which is part of Unreal’s Blueprint system, not Convai’s Move to Action.
You can refer to Unreal Engine’s official documentation.
AI MoveTo Documentation
Thanks for response
It does work for manually setting the Destination.
However if I use the object in the game world as the Target Actor it still doesn’t work.
If you’re facing issues when using a Target Actor, I recommend checking Unreal Engine forums, as this behavior is likely related to NavMesh settings.
Please ensure that the selected object is reachable by the AI through a valid navigation path.
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