Is it possible to drive MetaHuman lip-sync using pre-recorded audio files in Unreal Engine 5?

I want to use a pre-recorded audio drive for MetaHuman lip-sync in Unreal Engine 5?
It should work online, without text-to-speech.

Welcome to the Convai Developer Forum!

What you are asking is primarily an Unreal Engine / MetaHuman specific setup (driving lip-sync from pre-recorded audio without using TTS). This falls outside the scope of Convai’s integration.

I recommend checking or posting your question on the Unreal Engine / MetaHuman forums, where you’ll find more detailed guidance and sample setups for audio-driven MetaHuman lip-sync with pre-recorded clips.