Hello @Jothi_Rangaswamy,
Welcome to the Convai Developer Forum!
Thanks for sharing your thoughts!
You’re right. Currently, characters created in Avatar Studio cannot be directly imported into game engines like Unity. We’re actively working on this, as we understand how important visual realism and engine compatibility are.
It’s also worth noting that Metahuman characters, due to licensing restrictions and rigging compatibility, aren’t fully supported in Unity, which adds another layer of complexity. Convai itself has no visual dependency, meaning you’re free to use any custom character that meets the required blendshape (OVR-ARKit-Reallusion) setup.
If you’re looking for realistic, high-quality characters, we recommend checking out Reallusion characters or online 3D asset stores for avatars with OVR/ARKit-compatible blendshapes.
We appreciate your feedback and are working hard to provide more flexible options soon.