Metahuman Actions

Hi convai team,

I’m currently building a personal project using three MetaHumans. One of them plays the role of a school principal who guides the user to two different classrooms – one for language and one for math. I’ve already created the entire environment, and all three MetaHumans have been successfully integrated using the Convai plugin.

However, I’m facing issues with the character movements and actions. Many of the actions are inconsistent – some work correctly, while others don’t. For example, although I’ve enabled actions in the settings, sometimes the teacher takes me to the right classroom, but doesn’t return to her original position even though I’ve given her the command. Similarly, another teacher might attempt to take me to the school entrance or to the principal, but the action never completes.

I’ve watched the related tutorials on your YouTube channel, but unfortunately they didn’t help me resolve the issues I’m facing.

Also, I’d like to mention that this is a personal project and not a professional one. I’m currently using the free plan. Could this be part of the reason for the inconsistent behavior? If so, which plan would you recommend to ensure more reliable performance for projects like this?

Thank you very much for your time!

Hello @Konstantinos_Rantos,

Welcome to the Convai Developer Forum

First, I’d like to clarify that the issue is not related to your current plan. The Free plan is designed to allow users to explore and test Convai’s capabilities.

From your description, it sounds like the issue is likely related to your level’s NavMesh setup or how the actions are being triggered and handled.

To better assist you, I’d recommend the following:

  1. Clear your console logs before starting the test to remove any unrelated messages.

  2. Play your level and try to reproduce the issues (e.g., ask the character to take you to the classroom and return).

  3. Share the full console logs after the issue occurs. This will help us understand exactly what’s happening in the background.

Once we have that, we can provide more specific guidance. Looking forward to helping you move this project forward!

Hello, thank you very much for your response and support.
Apologies for the delayed reply.
Below, I am providing the console log as requested, after clearing the previous messages and reproducing the issue.

LogDebuggerCommands: Repeating last play command: Selected Viewport
LogContentBundle: [NewMap(Standalone)] Generating Streaming for 0 Content Bundles.
LogWorldPartition: Display: GenerateStreaming for ‘NewMap’ started…
LogWorldPartition: Display: GenerateStreaming for ‘NewMap’ took 34.957 ms (total: 105.338 ms)
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_NewMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.015764s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/NewMap.NewMap to /Game/UEDPIE_0_NewMap.NewMap (0.015802s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: UConvaiSubsystem Started
ConvaiSubsystemLog: Start Run
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogWorldPartition: ULevel::OnLevelLoaded(NewMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_NewMap.NewMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogContentBundle: [NewMap(Standalone)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 21.456 ms (total: 33.9 sec)
LogPlayLevel: PIE: World Init took: (0.022378s)
LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device LG ULTRAGEAR (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
LogInit: FAudioDevice initialized with ID 4.
LogAudio: Display: Audio Device (ID: 4) registered with world ‘NewMap’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
LogLoad: Game class is ‘BP_FirstPersonGameMode_C’
LogWorld: Bringing World /Game/UEDPIE_0_NewMap.NewMap up for play (max tick rate 0) at 2025.04.28-11.55.05
LogWorld: Bringing up level for play took: 0.001187
LogOnline: OSS: Created online subsystem instance for: :Context_5
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
LogStreaming: Display: FlushAsyncLoading(): 1600 QueuedPackages, 0 AsyncPackages
LogPhysics: Warning: Scale for /Memory/UEDPIE_0_6EHEBULYDITPIUJ1TYCAWFX4H.NewMap:PersistentLevel.SM_Schoolhallway_UAID_9C6B0017D5D2465D02_1126317532.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.750 Y=1.000 Z=0.000
LogSkeletalMesh: Display: OnRegister[/Game/MetaHumans/Common/Female/Medium/NormalWeight/Bottoms/Jeans/f_med_nrw_btm_jeans_nrm.f_med_nrw_btm_jeans_nrm]: [ClothingSimulationFactoryNv] is currently unable to provide a fully functional simulation for each of this SkeletalMesh’s clothing assets.
LogSkeletalMesh: Display: OnRegister[/Game/MetaHumans/Common/Female/Medium/NormalWeight/Bottoms/Jeans/f_med_nrw_btm_jeans_nrm.f_med_nrw_btm_jeans_nrm]: The ClothingSimulationFactory property will now be automatically updated to use the most functional simulation that can be found.
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: Server logged in
PIE: Play in editor total start time 1.246 seconds.
LogAudioCaptureCore: Display: FAudioCaptureWasapiStream::GetCaptureDeviceInfo: no default capture device found
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture → LockAlways
LogViewport: Display: Viewport HideCursorDuringCapture Changed, False → True
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CaptureDuringMouseDown
LogViewport: Display: Viewport MouseLockMode Changed, LockAlways → LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown → CapturePermanently
ConvaiSubsystemLog: Warning: gRPC channel not ready yet.. Current State: GRPC_CHANNEL_IDLE
ConvaiGRPCLog: AsyncGetResponse started | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: GRPC GetResponse stream initialized | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: request: get_response_config {
character_id: “6c77f7fa-0aff-11f0-b626-42010a7be01a”
session_id: “-1”
audio_config {
sample_rate_hertz: 16000
enable_facial_data: true
face_model: FACE_MODEL_OVR_MODEL_NAME
}
action_config {
actions: “Moves To”
actions: “Follows”
actions: “None”
actions: “Stops”
actions: “Waits for ”
characters {
name: “\316\234\316\261\317\201\316\257\316\261”
}
characters {
name: “\316\225\316\273\316\255\316\275\316\267”
}
characters {
name: “\316\246\317\211\317\204\316\265\316\271\316\275\316\256”
}
characters {
name: “Guest”
}
characters {
name: “Player”
}
objects {
name: “\316\225\316\257\317\203\316\277\316\264\316\277\317\202 \317\203\317\207\316\277\316\273\316\265\316\257\316\277\317\205 <\316\222\317\201\316\257\317\203\316\272\316\265\317\204\316\261\316\271 \316\267 \316\272\317\205\317\201\316\257\316\261 \317\206\317\211\317\204\316\265\316\271\316\275\316\256.>”
description: “\316\222\317\201\316\257\317\203\316\272\316\265\317\204\316\261\316\271 \316\267 \316\272\317\205\317\201\316\257\316\261 \317\206\317\211\317\204\316\265\316\271\316\275\316\256.”
}
objects {
name: “\316\246\317\211\317\204\316\265\316\271\316\275\316\267 <\316\224\316\271\316\265\317\205\316\270\317\215\316\275\317\204\317\201\316\271\316\261 \317\204\316\277\317\205 \317\203\317\207\316\277\316\273\316\265\316\257\316\277\317\205>”
description: “\316\224\316\271\316\265\317\205\316\270\317\215\316\275\317\204\317\201\316\271\316\261 \317\204\316\277\317\205 \317\203\317\207\316\277\316\273\316\265\316\257\316\277\317\205”
}
objects {
name: “\316\225\316\273\316\255\316\275\316\267 <\316\232\316\261\316\270\316\267\316\263\316\256\317\204\317\201\316\271\316\261 \316\263\316\273\317\216\317\203\317\203\316\261\317\202>”
description: “\316\232\316\261\316\270\316\267\316\263\316\256\317\204\317\201\316\271\316\261 \316\263\316\273\317\216\317\203\317\203\316\261\317\202”
}
objects {
name: “\316\244\316\254\316\276\316\267 \316\274\316\261\316\270\316\267\316\274\316\261\317\204\316\271\316\272\317\216\316\275 <\316\225\316\264\317\216 \316\264\316\271\316\264\316\254\317\203\316\272\316\265\316\271\317\202 \316\274\316\261\316\270\316\267\316\274\316\261\317\204\316\271\316\272\316\254>”
description: “\316\225\316\264\317\216 \316\264\316\271\316\264\316\254\317\203\316\272\316\265\316\271\317\202 \316\274\316\261\316\270\316\267\316\274\316\261\317\204\316\271\316\272\316\254”
}
classification: “multistep”
}
speaker: “Player”
}
| Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Initial Stream Write | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Initial Stream Read | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Sent UserQuery καλησπερα πηαγινε με στην κυρια φωτεινη: | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Calling Stream WriteLast | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiGRPCLog: OnStreamWriteDone
ConvaiGRPCLog: NumberOfAudioBytesSent 0
ConvaiChatbotComponentLog: Cleanup | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : -1
ConvaiChatbotComponentLog: Cleanup | Character ID : 35534798-0aff-11f0-98bc-42010a7be01a | Session ID : -1
ConvaiChatbotComponentLog: Cleanup | Character ID : 06b1a916-9ab1-11ef-ac34-42010a7be016 | Session ID : -1
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Serenity”
ConvaiGRPCLog: Received Audio Chunk: 0.801678 secs | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: EmotionResponse: joy 1
ConvaiAudioStreamerLog: Warning: PlayVoiceSynced: Added Audio Chunk - Audio Duration: 0.801156
ConvaiGRPCLog: Received Text Φυσικά! : | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : False
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Detected New LipSync Chunk ChunkDuration: 0.801156 ChunkLipSyncFrameRate: 100.000000 FrameIndex:0 ChunkFrameCounter: 1 ExpectedFrameCount:80.115646 ChunkFrameCounter: 1
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Resuming Voice and Lipsync
ConvaiAudioStreamerLog: New SampleRate: 44100
ConvaiAudioStreamerLog: New Channels: 1
ConvaiAudioStreamerLog: PlayNextAudioInQueue - Duration: 0.801156 - Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayNextLipSyncInQueue - Duration: 0.410000 - Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Failed to detect New LipSync Chunk due to insufficent audio chunks NumAudioChunks: 0 NumLipSyncChunks: 0 FrameIndex:0 ChunkFrameCounter: 81 ExpectedFrameCount:80.115646 ChunkFrameCounter: 81
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Serenity”
ConvaiGRPCLog: Received Audio Chunk: 5.354580 secs | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: EmotionResponse: joy 1
ConvaiAudioStreamerLog: Warning: PlayVoiceSynced: Added Audio Chunk - Audio Duration: 5.354059
ConvaiGRPCLog: Received Text Ελάτε μαζί μου στην είσοδο του σχολείου όπου βρίσκεται η κυρία Φωτεινή, η διευθύντριά μας.: | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : False
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Detected New LipSync Chunk ChunkDuration: 5.354059 ChunkLipSyncFrameRate: 100.000000 FrameIndex:0 ChunkFrameCounter: 82 ExpectedFrameCount:535.405884 ChunkFrameCounter: 82
ConvaiAudioStreamerLog: Play Available Audio and LipSync - Audio Duration: 5.354059 - Audio Chunks: 1 - LipSync Duration: 0.710000 - LipSync Chunks: 1 - Audio Chunks Remaining: 0 - LipSync Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Failed to detect New LipSync Chunk due to insufficent audio chunks NumAudioChunks: 0 NumLipSyncChunks: 0 FrameIndex:0 ChunkFrameCounter: 536 ExpectedFrameCount:535.405884 ChunkFrameCounter: 536
ConvaiGRPCLog: Chatbot Total Received Lipsync Responses: 617 Responses
ConvaiChatbotComponentLog: Chatbot Total Received Audio: 6.154218 seconds
ConvaiGRPCLog: Received Text : | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : True
ConvaiGRPCLog: GetResponse SequenceString: Moves To Είσοδος σχολείου
ConvaiGRPCLog: Action: Moves To
ConvaiChatbotComponentLog: Invoke Speech: Executed | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiChatbotComponentLog: InterruptSpeech: Interrupting character | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: AsyncGetResponse started | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: GRPC GetResponse stream initialized | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: request: get_response_config {
character_id: “6c77f7fa-0aff-11f0-b626-42010a7be01a”
session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
audio_config {
sample_rate_hertz: 16000
enable_facial_data: true
face_model: FACE_MODEL_OVR_MODEL_NAME
}
}
| Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Initial Stream Write | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Initial Stream Read | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Sent Trigger Message Can’t find a path to Είσοδος σχολείου.: | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Calling Stream WriteLast | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: OnStreamWriteDone
ConvaiGRPCLog: NumberOfAudioBytesSent 0
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Admiration Joy”
ConvaiGRPCLog: OnStreamRead - Done Reading: Status:Ok | Debug Log: | message: | Details: | Code:0 | Character ID:6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID:bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Calling Stream Finish | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: On Stream Finish | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiAudioStreamerLog: onAudioFinished
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Surprise”
ConvaiGRPCLog: Received Audio Chunk: 1.272063 secs | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: EmotionResponse: surprise 2
ConvaiAudioStreamerLog: Warning: PlayVoiceSynced: Added Audio Chunk - Audio Duration: 1.271542
ConvaiGRPCLog: Received Text Ωχ, συγγνώμη! : | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : False
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Detected New LipSync Chunk ChunkDuration: 1.271542 ChunkLipSyncFrameRate: 100.000000 FrameIndex:0 ChunkFrameCounter: 1 ExpectedFrameCount:127.154198 ChunkFrameCounter: 1
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Resuming Voice and Lipsync
ConvaiAudioStreamerLog: PlayNextAudioInQueue - Duration: 1.271542 - Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayNextLipSyncInQueue - Duration: 0.640000 - Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Failed to detect New LipSync Chunk due to insufficent audio chunks NumAudioChunks: 0 NumLipSyncChunks: 0 FrameIndex:0 ChunkFrameCounter: 128 ExpectedFrameCount:127.154198 ChunkFrameCounter: 128
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Surprise”
ConvaiGRPCLog: Received Audio Chunk: 3.241043 secs | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: EmotionResponse: surprise 2
ConvaiAudioStreamerLog: Warning: PlayVoiceSynced: Added Audio Chunk - Audio Duration: 3.240521
ConvaiGRPCLog: Received Text Φαίνεται πως υπάρχει κάποιο τεχνικό πρόβλημα αυτή τη στιγμή. : | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : False
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Detected New LipSync Chunk ChunkDuration: 3.240521 ChunkLipSyncFrameRate: 100.000000 FrameIndex:0 ChunkFrameCounter: 129 ExpectedFrameCount:324.052155 ChunkFrameCounter: 129
ConvaiAudioStreamerLog: Play Available Audio and LipSync - Audio Duration: 3.240521 - Audio Chunks: 1 - LipSync Duration: 0.710000 - LipSync Chunks: 1 - Audio Chunks Remaining: 0 - LipSync Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Failed to detect New LipSync Chunk due to insufficent audio chunks NumAudioChunks: 0 NumLipSyncChunks: 0 FrameIndex:0 ChunkFrameCounter: 325 ExpectedFrameCount:324.052155 ChunkFrameCounter: 325
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Surprise”
ConvaiGRPCLog: Received Audio Chunk: 2.780544 secs | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: EmotionResponse: surprise 2
ConvaiAudioStreamerLog: Warning: PlayVoiceSynced: Added Audio Chunk - Audio Duration: 2.780023
ConvaiGRPCLog: Received Text Μήπως θα θέλατε να σας βοηθήσω εγώ με κάτι;: | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : False
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Detected New LipSync Chunk ChunkDuration: 2.780023 ChunkLipSyncFrameRate: 100.000000 FrameIndex:0 ChunkFrameCounter: 326 ExpectedFrameCount:278.002258 ChunkFrameCounter: 326
ConvaiAudioStreamerLog: Play Available Audio and LipSync - Audio Duration: 2.780023 - Audio Chunks: 1 - LipSync Duration: 0.710000 - LipSync Chunks: 1 - Audio Chunks Remaining: 0 - LipSync Chunks Remaining: 0
ConvaiAudioStreamerLog: PlayLipSyncWithPreGeneratedDataSynced: Failed to detect New LipSync Chunk due to insufficent audio chunks NumAudioChunks: 0 NumLipSyncChunks: 0 FrameIndex:0 ChunkFrameCounter: 279 ExpectedFrameCount:278.002258 ChunkFrameCounter: 279
ConvaiGRPCLog: Chatbot Total Received Lipsync Responses: 732 Responses
ConvaiChatbotComponentLog: Chatbot Total Received Audio: 7.290589 seconds
ConvaiGRPCLog: Received Text : | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc | IsFinalResponse : True
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “bcedd3627d553c1b5ebd537ca615e4fc”
emotion_response: “Acceptance Serenity Interest”
ConvaiGRPCLog: OnStreamRead - Done Reading: Status:Ok | Debug Log: | message: | Details: | Code:0 | Character ID:6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID:bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Calling Stream Finish | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: On Stream Finish | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiAudioStreamerLog: onAudioFinished
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/UEDPIE_0_NewMap
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for NewMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_NewMap.NewMap
LogContentBundle: [NewMap(Standalone)] Deleting container.
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
ConvaiGRPCLog: Destroying UConvaiGRPCGetResponseProxy… | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiChatbotComponentLog: Cleanup | Character ID : 06b1a916-9ab1-11ef-ac34-42010a7be016 | Session ID : -1
ConvaiChatbotComponentLog: Cleanup | Character ID : 35534798-0aff-11f0-98bc-42010a7be01a | Session ID : -1
ConvaiChatbotComponentLog: Cleanup | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
ConvaiGRPCLog: Destroying UConvaiGRPCGetResponseProxy… | Character ID : 6c77f7fa-0aff-11f0-b626-42010a7be01a | Session ID : bcedd3627d553c1b5ebd537ca615e4fc
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
LogPlayLevel: Display: Destroying online subsystem :Context_5

Make sure that the locations you specified are within the reach of NavMesh. I think you added objects to your language. It is not completely clear. I can see that the Action Response is created correctly, I think the problem is with your NavMesh and your location.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.