Prompt deactivate

Reply by k3kalinix | 2024-09-03 08:09:33

Please show me HideUI Function

Reply by georgelia | 2024-09-03 08:10:09

Images:

Reply by georgelia | 2024-09-03 08:10:11

i only see these

Reply by k3kalinix | 2024-09-03 08:10:37

no

Reply by georgelia | 2024-09-03 08:11:05

i dont find a HideUI function

Reply by k3kalinix | 2024-09-03 08:11:07

that we did together.

Reply by georgelia | 2024-09-03 08:11:11

ohh

Reply by georgelia | 2024-09-03 08:11:22

Images:

Reply by georgelia | 2024-09-03 08:11:40

the toggleInput function, here it is

Reply by k3kalinix | 2024-09-03 08:12:01

but still i can see old changes.

Reply by georgelia | 2024-09-03 08:12:34

Images:

Reply by georgelia | 2024-09-03 08:12:35

here it is

Reply by georgelia | 2024-09-03 08:12:38

as we did it together

Reply by k3kalinix | 2024-09-03 08:16:17

okey

Reply by k3kalinix | 2024-09-03 08:16:39

try _currentInputField.gameobject.SetActive(False);

Reply by georgelia | 2024-09-03 08:19:29

now it doesnt appear again

Reply by k3kalinix | 2024-09-03 08:19:46

okay

Reply by k3kalinix | 2024-09-03 08:19:54

now

Reply by k3kalinix | 2024-09-03 08:20:22

before the activateinputfield,

_currentInputField.gameobject.SetActive(True);

Reply by georgelia | 2024-09-03 08:21:00

again false?