Unreal diagloue activate problem

Original Discord Post by luluspace99 | 2023-12-02 16:26:03

Hello, I am building an AI character in Unreal Engine 5.2. When I play the game and press ‘T’ or ‘Enter’, nothing shows up. Has anyone else experienced this situation, or could anyone help me with this issue? This is a very important project of mine and your help is greatly needed!

Images:


Reply by k3kalinix | 2023-12-02 16:26:43

Hello <@1095725237980639294>, Welcome to Convai Community!

Reply by k3kalinix | 2023-12-02 16:29:35

The <@&1163218672580575372> will help you as soon as possible.
Have you checked the documentation in the meantime?

Reply by k3kalinix | 2023-12-02 16:30:55

Embedded Content:
Unreal Engine
Set up the Convai Unreal Engine plugin and add conversational AI to your apps.
Link: Unreal Engine | Documentation
Thumbnail

Reply by luluspace99 | 2023-12-02 16:40:56

Yes, I set up convai base on the documentation.

Reply by freezfast | 2023-12-02 16:44:31

Hi <@1095725237980639294>, could you share the output logs after trying to do an interaction with T?

Reply by luluspace99 | 2023-12-02 17:13:09

Hi BleadFast, thanks for your reply. I am not sure which part of output log is for convai so I have a screen record.

Reply by luluspace99 | 2023-12-02 17:13:11

https://drive.google.com/file/d/1KJclTrzKJ6z73CTenyzjm1EuMVKdG3hp/view?usp=sharing

Embedded Content:
MyProject - Unreal Editor 2023-12-02 15-01-38.mp4
Link: https://drive.google.com/file/d/1KJclTrzKJ6z73CTenyzjm1EuMVKdG3hp/view?usp=sharing

Reply by luluspace99 | 2023-12-02 17:13:42

Is it convenient for you to read? If not, I can copy and paste the info

Reply by chaolice | 2023-12-02 19:38:01

When you click on F10, is there the correct input for your mic?

Replying to luluspace99’s Message

Reply by luluspace99 | 2023-12-02 17:13:42
Is it convenient for you to read? If not, I can copy and paste the info

Reply by freezfast | 2023-12-02 22:17:05

Yes, it would be great to share the logs in text format after trying to press T and waiting for a short while, and <@208679220287635456> has a good point as well, if you could double check that the audio devices are being set correctly.

Reply by luluspace99 | 2023-12-03 12:07:38

Hi, here is the text log, LogPluginManager: Mounting Engine plugin ConvAI
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Marketplace/Convai/Content/’ mounted to ‘/ConvAI/’
8E0F5F6FD2EDF413A1250AA7BE6E52C951D64_FRayTracingDynamicGeometryConverterCS0_0_055B1C70BF7054CECB39073A4901828F56B805752072A0E200FA023B5D99FFB5F1AAF71DA03AF2DA3_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_0023E536FBB054B5BF34ECC48168B8360A3B4737E72C399F00EA0D8E90CF7BA4C61EF5A3EF74973E9_TMaterialCHSFNoLightMapPolicy0_4_648F3C8A793B3A7671EF17B873C3134E7DE536BA9FBD06F44751740657E9BD2E738874A07D74DA1485_TBasePassPSTLightMapPolicyLQSkylight0_0_0023E536FBB054B5BF34ECC48168B8360A3B4737E2E4EA8FEEED7EE52C208FC54424FEDB2CB987C3B_FLandscapeGrassWeightVS0_0_02C102A4737D12FEDAA3D47C3
LogClass: Warning: Property ConvaiChatbotComponent::AvatarImageLink (SourceClass: ConvaiChatbotComponent) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
LogBlueprintUserMessages: [convai_C_UAID_A029426EFF9A93AE01_1139785775] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
LogBlueprintUserMessages: [ConvaiBaseCharacter_C_UAID_A029426EFF9A81BF01_1223384588] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup

Reply by luluspace99 | 2023-12-03 12:07:41

ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
LogBlueprintUserMessages: [ConvaiBaseCharacter_C_UAID_A029426EFF9A81BF01_1223384588] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
LogBlueprintUserMessages: [convai_C_UAID_A029426EFF9A93AE01_1139785775] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup

Reply by luluspace99 | 2023-12-03 12:10:26

Thanks, Alice, I tried and I can hear the voice input.

Reply by luluspace99 | 2023-12-03 22:41:04

<@365628745886859267> <@&1163218672580575372> Is there any clues in the output log that might be helpful? Thanks for your help:)

Reply by luluspace99 | 2023-12-03 23:18:10

Attachments:

Reply by freezfast | 2023-12-03 23:51:55

Hi <@1095725237980639294>, there doesn’t seem to be any triggering of the talking event, as if you didn’t press T or Enter.

Could you double check by adding a keyboard key event to your player blueprint that prints a simple hello message to the screen then test hitting that key to see if it’s working

Reply by luluspace99 | 2023-12-04 21:45:50

Hi <@365628745886859267>, I tried this and the key event works.

Reply by luluspace99 | 2023-12-04 21:47:20

Images:

Replying to luluspace99’s Message

Reply by luluspace99 | 2023-12-04 21:45:50
Hi <@365628745886859267>, I tried this and the key event works.

Reply by freezfast | 2023-12-04 22:37:33

Perhaps you are using the T and Enter keys in the blueprint? It could override the talking functionality if it’s used.

Could you give the steps to replicate the issue, when I follow the same steps in the tutorial or docs this issue doesn’t happen could you confirm that as well?