Original Discord Post by luluspace99 | 2023-12-02 16:26:03
Hello, I am building an AI character in Unreal Engine 5.2. When I play the game and press ‘T’ or ‘Enter’, nothing shows up. Has anyone else experienced this situation, or could anyone help me with this issue? This is a very important project of mine and your help is greatly needed!
Reply by luluspace99 | 2023-12-02 17:13:42
Is it convenient for you to read? If not, I can copy and paste the info
Reply by freezfast | 2023-12-02 22:17:05
Yes, it would be great to share the logs in text format after trying to press T and waiting for a short while, and <@208679220287635456> has a good point as well, if you could double check that the audio devices are being set correctly.
Hi, here is the text log, LogPluginManager: Mounting Engine plugin ConvAI
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Marketplace/Convai/Content/’ mounted to ‘/ConvAI/’
8E0F5F6FD2EDF413A1250AA7BE6E52C951D64_FRayTracingDynamicGeometryConverterCS0_0_055B1C70BF7054CECB39073A4901828F56B805752072A0E200FA023B5D99FFB5F1AAF71DA03AF2DA3_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_0023E536FBB054B5BF34ECC48168B8360A3B4737E72C399F00EA0D8E90CF7BA4C61EF5A3EF74973E9_TMaterialCHSFNoLightMapPolicy0_4_648F3C8A793B3A7671EF17B873C3134E7DE536BA9FBD06F44751740657E9BD2E738874A07D74DA1485_TBasePassPSTLightMapPolicyLQSkylight0_0_0023E536FBB054B5BF34ECC48168B8360A3B4737E2E4EA8FEEED7EE52C208FC54424FEDB2CB987C3B_FLandscapeGrassWeightVS0_0_02C102A4737D12FEDAA3D47C3
LogClass: Warning: Property ConvaiChatbotComponent::AvatarImageLink (SourceClass: ConvaiChatbotComponent) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
LogBlueprintUserMessages: [convai_C_UAID_A029426EFF9A93AE01_1139785775] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
LogBlueprintUserMessages: [ConvaiBaseCharacter_C_UAID_A029426EFF9A81BF01_1223384588] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix “AudioInput”
LogBlueprintUserMessages: [ConvaiBaseCharacter_C_UAID_A029426EFF9A81BF01_1223384588] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
LogBlueprintUserMessages: [convai_C_UAID_A029426EFF9A93AE01_1139785775] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
ConvaiChatbotComponentLog: Cleanup
Hi <@1095725237980639294>, there doesn’t seem to be any triggering of the talking event, as if you didn’t press T or Enter.
Could you double check by adding a keyboard key event to your player blueprint that prints a simple hello message to the screen then test hitting that key to see if it’s working
Reply by luluspace99 | 2023-12-04 21:45:50
Hi <@365628745886859267>, I tried this and the key event works.
Reply by freezfast | 2023-12-04 22:37:33
Perhaps you are using the T and Enter keys in the blueprint? It could override the talking functionality if it’s used.
Could you give the steps to replicate the issue, when I follow the same steps in the tutorial or docs this issue doesn’t happen could you confirm that as well?