Original Discord Post by samuelr.1924 | 2024-07-23 07:12:29
Hello, I’m trying to use the Convai Text to Speech but i don’t know how to connect it with InvokeSpeech so the character say exactly what is written in the Text to Speech. Any help please ?
Embedded Content: Event-Aware Convai Characters | Documentation
This document explains how to make characters respond to events happening in their surroundings with a small example.
Link: Event-Aware Convai Characters | Documentation
Reply by k3kalinix | 2024-07-23 09:16:20
Could you please check this documentation?
Reply by samuelr.1924 | 2024-07-23 09:18:04
Hi ! I did check already, and i tried what is recommended from previous support, to add “Please say the following: " Put your text here”.
But sometimes the AI answer " I’m not sure what you mean. " this is too random.
The only solution in that case is to use Narrative Design, create a narrative design trigger and write inside it the following write what you want the character to say, then invoke that trigger from Unreal
Embedded Content: Narrative Design Trigger | API Docs
Use Convai’s Narrative Design Triggers in Unreal Engine to enhance your game stories.
Link: Narrative Design Trigger | Documentation
You mean the Convai Text To Speech function? No unfortunately the only way to use lipsync that we support is via interacting with the character or invoking speech/trigger