Hi everyone,
I’ve run into a brick wall and hope somebody can spot what I’m missing. Until last night (Friday 26 July, about 17:00 CET) my project ran flawlessly. This morning, first thing around 10:00, it started crashing the moment I press T to start talking to my Convai character.
Nothing in the project changed overnight: no code edits, no new assets, no engine upgrade. Yet now the editor (and a packaged build) just dies two seconds after the key‑press with a Fatal Error! dialog.
What I see in the log (excerpt)
[2025.07.26‑11.32.46:733] ConvaiSubsystemLog: gRPC Creating Channel...
[2025.07.26‑11.32.53:776] ConvaiSubsystemLog: Warning: gRPC channel not ready yet. Current State: GRPC_CHANNEL_IDLE
[2025.07.26‑11.32.55:045] LogWindows: FPlatformMisc::RequestExit(1, ...)
I’ve repeated the launch half a dozen times and the pattern is identical—GRPC_CHANNEL_IDLE
pops up, then the engine shuts itself down.
Technical details (for the curious)
- System: Windows 11 24H2 – i9‑13980HX / RTX 4090 Laptop / 64 GB RAM
- Unreal Engine: 5.5.4
- Convai plugin: 3.6.2
- Character ID:
09f85624-eea8-11ef-85b7-42010a7be016
- Subscription: plenty of credits remaining
- Launch flags:
-log
plus environment varsGRPC_TRACE=client_channel,api
&GRPC_VERBOSITY=DEBUG
(the release build prints no extra gRPC trace) - Last known good run: Friday 26 July 2025, 17:00 CET
- First failing run: Saturday 26 July 2025, 10:00 CET
If anyone has bumped into the same GRPC_CHANNEL_IDLE
behaviour today, or knows a workaround to kick the channel out of idle, I’d really appreciate your insight. Thanks in advance!