UE 5.7 ERROR: Blueprint failed to compile: Convai_Metahuman_FaceAnim

Hi, when trying to setup a custom metahuman in UE 5.7 the error “Blueprint failed to compile: Convai_Metahuman_FaceAnim” show up, when I press play the lipsync doesn’t work, everything else works well here is an screenshot of the errors in the blueprint, can anybody help? Thank you! :slight_smile:

here is the log:

In use pin Target no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
Could not find a function named “GetVisemes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Get Visemes
In use pin Target no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
Could not find a function named “GetVisemes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Get Visemes
In use pin Target no longer exists on node Generates Visemes as Blendshapes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Generates Visemes as Blendshapes . Please refresh node or break links to remove pin.
Could not find a function named “GeneratesVisemesAsBlendshapes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Generates Visemes as Blendshapes
In use pin Target no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
Could not find a function named “GetVisemes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Get Visemes
In use pin Target no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Get Visemes . Please refresh node or break links to remove pin.
Could not find a function named “GetVisemes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Get Visemes
In use pin Target no longer exists on node Generates Visemes as Blendshapes . Please refresh node or break links to remove pin.
In use pin Return Value no longer exists on node Generates Visemes as Blendshapes . Please refresh node or break links to remove pin.
Could not find a function named “GeneratesVisemesAsBlendshapes” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Generates Visemes as Blendshapes
OnVisemesReady : unable to determine expected signature - is the delegate pin connected?
Could not find an event-dispatcher named “OnVisemesReady” in ‘ConvaiAudioStreamer’.
Make sure ‘ConvaiAudioStreamer’ has been compiled for Assign
Failed to create property K2Node_CreateDelegate_OutputDelegate_1 from due to a bad or unknown type (Delegate)
OnVisemesReady Signature Error: Unable to determine expected signature - is the delegate pin connected?

Hello,

Welcome to the Convai Developer Forum!

Which version of the Convai Plugin are you using?

1 Like

Hi, thank you for your fast answer K3 :slight_smile: , im using this version of the plugin “Convai Unreal Engine SDK Version 4.0.0-beta.3 Latest

  • Added 5.7 support”

This is a beta version and does not support LipSync.