any of them
Could you please show me your player object?
Thank you for sharing that detail. It looks like weâve identified the issue. The Narrative Design Trigger script specifically checks for objects with the âPlayerâ tag. If your VR player doesnât have this tag assigned, the trigger wonât activate as expected.
To resolve this, please ensure your VR player has the âPlayerâ tag set in your scene. Once added, the triggers should function correctly.
Note: The tag must be on an object with a collider. And the Colliderâs IsTrigger must be disabled.
the IsTrigger has to be disabled?
For player, yes.
excellent thank you, how can i make my NPC activate triggers then?
I donât understand. Is it working now?
The basic setup logic is as follows:
- Your Player object must have a Collider component with the âPlayerâ tag assigned.
For any object in the Environment intended to act as a trigger, make sure it has:
-
The Narrative Design Trigger script attached,
-
A Collider component,
-
And that the colliderâs Is Trigger property is enabled.
thank you its working now