Reply by coltonix. | 2024-09-19 22:14:05
Thanks I have deleted it but it’s still showing a no camera rendering screen
Reply by coltonix. | 2024-09-19 22:14:05
Thanks I have deleted it but it’s still showing a no camera rendering screen
Reply by k3kalinix | 2024-09-19 22:14:16
Which Input Management system do you use?
New - Both - Old
Reply by coltonix. | 2024-09-19 22:15:01
How can I check which one I’m using? Sorry I’m still learning Unity
Reply by k3kalinix | 2024-09-19 22:15:18
Project Settings / Player
Reply by k3kalinix | 2024-09-19 22:16:32
Active Input Handling
Reply by coltonix. | 2024-09-19 22:18:08
Thank you. I’m using the New one only
Reply by k3kalinix | 2024-09-19 22:18:55
Did you change any Convai Scripts?
Reply by coltonix. | 2024-09-19 22:21:40
Actually I did. Because Unity said the ConvaiInputManager.cs was not interfacing something something after I installed the ConvaiVR package, in order to be able to run the game, I had to use the Visual Studio’s suggestion to interface something, before I’m allowed to run the game again
Reply by k3kalinix | 2024-09-19 22:22:13
Please revert these changes
Reply by k3kalinix | 2024-09-19 22:23:04
Or reinstall Convai. This will overwrite the changes.
Reply by k3kalinix | 2024-09-19 22:23:07
<@367438775263035402>
Reply by k3kalinix | 2024-09-19 22:23:47
You don’t need to remove.
Just open Package Manager / My Assets / Convai
Reply by coltonix. | 2024-09-19 22:25:32
Sure. Do I hit import and go over the import process again?
Reply by coltonix. | 2024-09-19 22:26:50
I just did but it didn’t work. Maybe I should try removing Convai and reinstalling it?
Reply by k3kalinix | 2024-09-19 22:30:49
Yes then try this
Reply by k3kalinix | 2024-09-19 22:31:05
Also please create a new fresh scene
Reply by coltonix. | 2024-09-19 22:34:32
Cool! Doing it now. Just to be sure, when I import from the ConvaiVRUpgrader package, do I import everything but deselect all the project settings?
Reply by k3kalinix | 2024-09-19 22:35:12
No
Reply by k3kalinix | 2024-09-19 22:35:23
Press None.