(Unreal) Access text from players speech-to-text?

Original Discord Post by nathansrig | 2024-07-24 23:47:50

Is there a way to get access to the text from players speech-to-text in Unreals blueprints? I’m trying to do something similar to this, but based on the player text.
Documentation.

Embedded Content:
Operations based on presence of certain words. | API Docs
This document explains how to detect words and perform certain operations based on it.
Link: Documentation.

Reply by nathansrig | 2024-07-25 19:46:14

If anyone else is trying to get that, its in the ConvaiBasePLayer → Event Graph → Bind Character Events, and the “OnTranscriptionReceivedEvent_V2_Event_0” will have a ‘transcription’ output which returns the text. You just need to use the ‘isFinal’ output to also make sure you’re only getting the final message.

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