Voice Recognition in Unity VR

Hi, I’m trying the Convai-Reallusion-Unity VR project, but after connecting everything, the character doesn’t recognize the voice input. I’m using Quest3. Is there an additional step to turn on the voice input?

There are o errors in the console, so not sure what the issue is.

Thanks,
Min

Hello @Miny,

Welcome to the Convai Developer Forum!

Are you testing in Unity Editor with your VR device connected as a PC VR setup, or are you running the application as a standalone build?

Once the application starts, please ensure that the correct microphone device is selected from the Settings Panel. Also, double-check that your microphone is not muted.

Let us know if the issue persists!

Hi,thank you the reply!
For trouble shooting, currently I’m connecting my headset to the PC to run it.
But I’m planning to build it to make it standalone.
Also Inside the VR, I cannot really see the Setting Panel…

Left Primary Button

Lovely, huge thanks! I found the settings panel, but it’s not interactive. Do I need to put in additional setup for the panel to make it interchangeable?

Which VR installation method did you use?

I used manual setup since I already have the VR environment and player set up. Also I’m currently using the Meta SDK with controller input (not hand tracking) and building directly for Quest.

Please follow the documentation.

Wonderful, I tested the qudio and found it’s going through well.
But still, if I go near my character and talk, it doesn’t respond to me.
Even though I attached the Convai character ID correctly.

Could please share the console logs?


Here are the console error messages I’m having.
Thank you so much for helping me out!

Here is the error.

image

Add the following prefabs to your scene.

Assets/Convai/Prefabs/Utils/Convai Interactables Data.prefab

Assets/Convai/Prefabs/Utils/Dynamic Move Target Indicator.prefab

Clean up the ‘characters’ and ‘objects’ sections in the Interactables Data and adjust them according to your scene. If there are none, you can reset the lists. In the ‘Dynamic Move Target’ field, add the ‘Dynamic Move Target Indicator’ prefab that you added to your scene.

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Great, now the red error is gone, but still my character doesn’t detects my voice.
I checked with the setting panel and works well in there.

It looks like you’ve changed something. Could you please show me the scene hierarchy, please?

Would you mean sharing the whole hierarchy, or for a specific prefab?

Whole hiearchy

Hope this helps… Thank you so much for your help.
It used to work well last week after following your instructions, but suddenly it’s not working today.

This response is provided to inform other users. The issue has been resolved.
The problem was caused by multiple Convai Essentials being present in the scene.