Hi,
I’m working on a Unity WebGL project using Convai with the Narrative Design tool. Previously, I could send attributes from the narrative flow to Unity without any issues, but now, although the function is being called, the parameter arrives empty.
For example, in the narrative flow, I only send the action RestaurantSelected
and the chosen restaurant, but in Unity, the parameter comes through as null
or an empty string.
Unity is definitely calling the function, but it doesn’t receive the value:
public void RestaurantSelected(string data)
{
Debug.Log("Data received: " + data);
}
This used to work before, but now it doesn’t.
Has anyone else experienced this issue with WebGL + Convai Narrative Design? Could this be related to a change in Convai or in how attributes are sent?
Thanks in advance for any help.