WebGL – How do I properly reset / reinitialize Convai when switching characterID at runtime?

I’m using the Unity WebGL plugin and switching characterName and characterID at runtime via UI buttons.

This works before any interaction. However, once I’ve already interacted with a character, switching to a new characterID does not fully reset the session. Responses still seem tied to the initial character.

What would be the correct supported way to switch to a new character in WebGL at runtime?

Hello,

Welcome to the Convai Developer Forum!

Which version of the Convai Unity WebGL plugin are you currently using?