AI/NPC does not respond if Player is not facing in it's direction

Hello,

I have followed the following:

Adjusted the MaxChatDistance radius to 0 and it is still not working, I still get the following error as seen in the screenshot as well
“Approach a character to talk.”


Project is created in Unreal Engine 5.3
Also tested in UE5.4 and UE 5.6, resulted in same issue.

Hello @licenses,

Welcome to the Convai Developer Forum!

Did you change your character’s parent class to ConvaiBaseCharacter?

Thank you for getting back to me, yes I did indeed.

So, does it work with the default value?

yes it works with default values or even with increased amount of max distance as long we are facing towards npc, what I want to achieve is that does not matter in which direction of first player character looking it should respond nevertheless and does not give the error of “approach character to talk”