Adjusted the MaxChatDistance radius to 0 and it is still not working, I still get the following error as seen in the screenshot as well
“Approach a character to talk.”
yes it works with default values or even with increased amount of max distance as long we are facing towards npc, what I want to achieve is that does not matter in which direction of first player character looking it should respond nevertheless and does not give the error of “approach character to talk”