I’m currently working on a prototype using the ConvAI plugin in Unreal Engine 5, and I’ve hit a roadblock I’m hoping someone here can help with.
I’d like my Smart NPCs to respond to the player without requiring the player to be looking directly at them. Since my project is an audio-only game, relying on line of sight doesn’t make much sense for the interaction design.
I tried creating a custom branch in my First Person Player Blueprint to bypass this condition, but unfortunately, it’s not working as expected. I suspect I’m either missing something simple or approaching it the wrong way.
Has anyone successfully set up NPC interactions without using player view direction as a condition? Any tips, node setups, or alternative approaches would be greatly appreciated!
For your use case, the best approach is to set the Interaction Radius to 0. This effectively removes distance and view direction restrictions, allowing NPCs to respond regardless of where the player is looking.
I tried following the guide and looked into adjusting the Interaction Radius, but I couldn’t find the MaxChatDistance variable anywhere in my settings.
I would appreciate any guidance on how to move forward.
That’s it ! I did it previously but I guess I didn’t save properly. I am still a beginner so I might ask again other questions in the forum in the future.
So sorry about that and thank you very much for taking the time!!