Original Discord Post by robertbjarnason | 2024-09-06 04:53:36
The character talks and the correct model comes from your server as ReadyPlayerMe avatars. If I hold down the T then it send audio, I can see the logs but nothing is detected from it, so always get a response like I added an empty string. If I type in a message everything works 100%.
First time using Unreal Engine, just getting the hang of blueprints but it all seems to be there and it works, it send an audio file to your server, I can see taht in the logs
I can see from pavucontrol that unreal is not getting connected to the mic, but as it’s a native app it should not need special permissions to use the mic. Any leads on where I could check?
Linux is meant for building dedicated servers with no mic input, we might need to rework the audio input system on the plugin to be more compatible with Linux
so please if you’re looking to develop the actual app, you can consider Windows, Mac or Android, but for building dedicated servers and such Linux can be used
Thanks. I want to be able to develop on Linux, I don’t have Windows box with a 3D card. But will look into the general “No Audio Capture” problem; the phrase “You might have to build your own” did come up during perplexity searches yesterday a couple of time, but hopefully someone has already done so for Linux, will look into it more and report back.