Change the animation when she speaks and return to her basic animations after a certain time

Original Discord Post by mqo | 2023-11-13 09:01:29

Hello, I have currently modified the idles of NPCs to use random animations when they have no interaction. When I speak, the NPC turns towards me, but I would like to change the animation to use a “talking” animation. Additionally, after a certain time, I would like it to return to its basic animations with the other NPC. Is there a way to do this in Convai Base Character?

Reply by mqo | 2023-11-13 09:01:32

Embedded Content:
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Link: Imgur: The magic of the Internet

Reply by mqo | 2023-11-13 09:07:22

I had an idea; I think using “lose focus” to reset its position would be a good idea, but I don’t know how to do it.

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Reply by k3kalinix | 2023-11-13 09:11:22

Hello <@251066021073518593>, Welcome to Convai Community!
<@&1163218672580575372>

Reply by freezfast | 2023-11-13 12:33:05

Lose focus is used to get the character to not look at you anymore, what do you mean by reset position?

Reply by mqo | 2023-11-13 12:42:13

I know, I just wanted to use ‘lose focus’ to simultaneously reset the NPC to its initial position. I managed to do that, but now I have a completely different request. Currently, I’ve added random animations to the idle animation. How can I handle a case where the character is in a talking animation? Because currently, when she talks, she continues with the random idle animations.

Reply by mqo | 2023-11-13 12:42:34

I will make a video to explain in detail for you.

Reply by mqo | 2023-11-13 12:44:57

Embedded Content:
Untitled Album
Link: Imgur: The magic of the Internet

Reply by mqo | 2023-11-13 12:45:06

When she turns towards me, I would like to use specific animations instead of using the random ones from the idle set. Is that possible?

Reply by freezfast | 2023-11-13 12:47:28

It’s definitely possible, but to be honest here you need a dedicated dev to work through your custom animation blueprint

Reply by mqo | 2023-11-13 12:53:21

I completely understand. I tried to find where the body rotation is managed when I talk to the NPC, but I couldn’t find anything in the Reallusion Conversation. If I can figure out where the body rotation is called when I talk to the NPC, I believe I can modify it to add the animation when the NPC is talking.

Reply by mqo | 2023-11-13 12:54:12

I am a student in development, and I’m trying to improve my skills in Unreal

Reply by mqo | 2023-11-13 12:58:03

Is it possible to simply pause an animation while she is speaking and then resume the animation at the end? Because, unfortunately, the SkeletalMesh stop doesn’t do anything.

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This conversation happened on the Convai Discord Server, so this post will be closed.