Original Discord Post by mqo | 2023-11-13 09:01:29
Hello, I have currently modified the idles of NPCs to use random animations when they have no interaction. When I speak, the NPC turns towards me, but I would like to change the animation to use a “talking” animation. Additionally, after a certain time, I would like it to return to its basic animations with the other NPC. Is there a way to do this in Convai Base Character?
I know, I just wanted to use ‘lose focus’ to simultaneously reset the NPC to its initial position. I managed to do that, but now I have a completely different request. Currently, I’ve added random animations to the idle animation. How can I handle a case where the character is in a talking animation? Because currently, when she talks, she continues with the random idle animations.
I completely understand. I tried to find where the body rotation is managed when I talk to the NPC, but I couldn’t find anything in the Reallusion Conversation. If I can figure out where the body rotation is called when I talk to the NPC, I believe I can modify it to add the animation when the NPC is talking.
Is it possible to simply pause an animation while she is speaking and then resume the animation at the end? Because, unfortunately, the SkeletalMesh stop doesn’t do anything.