How to enable is_talking to trigger Talk Animation

Original Discord Post by darkladen | 2024-07-17 17:44:55

Hello, In my project the NPC dont trigger talk animation. Always is active idle animation, but, checking “Convai_MetaHuman_BodyAnim” there is a variable “is_talking” that if activated(is_talking=true) the animation in the conversation is also activated.

How can I control the activation of this variable(is_talking) from the BP_NPC ?

I have tried to expose the variable “is_talking” to be able to modify it from the BP_NPC but I have not been able to do it.

I imagine that there is an easier way, normal and already implemented by you.

Any TIP to solve this issue ?
Thanks !!!

Reply by k3kalinix | 2024-07-17 18:12:40

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Reply by triiqzter | 2024-07-17 18:13:47

I have been having this issue for a couple of weeks as well.
If you turn on the “is_talking” variable the NPC will always play the talking animation but it will not go to idle.

I haven’t found a solution for this either.

Reply by darkladen | 2024-07-17 18:22:58

I think I have a temporary solution, with the tests I have done it works fine for me. Here is something:

Images:

Reply by triiqzter | 2024-07-17 18:24:54

Thanks! I’ll give that a try.
That was on the level BP or the Metahuman BP?

Reply by darkladen | 2024-07-17 18:31:24

yes

Reply by darkladen | 2024-07-17 18:32:13

you get an instance from body “drag and drop” and follow the image.

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