Hi, I’m having an issue that I haven’t been able to resolve.
I’m currently using Unreal Engine 5.6. Over the past week, I’ve been trying to get my character’s eyes to look directly at the camera, as if they’re talking to the player.
However, even with “Look Exactly At Camera” enabled, the character’s eyes still seem to drift or wander instead of staying focused.
Nope, the character does not directly look towards the player/camera it sometimes does while it’s talking, also I habe another small issue, when I disabled the push to talk on the BP_ConvaiPlayerComponent, it still hears the handsfree conversation and responds (I tried enabling and disabling the option wasn’t sure what was the correct setting though) but still for both options it listens to player mic and responds. I want to use the press to talk functionality
Yes, tried the first option, changed the focus time value to 60-80 but still while speaking the character seems to be looking elsewhere as shown in the screenshot, he looks at camera for a split second or so and then starts looking elsewhere.
And could you check if there’s not any other camera in the scene, I am suspecting that this other camera is taking the priority over your active camera.
Additionally, under your Convai_MetaHuman_FaceAnim, find the GetActorInFocus macro and update it as shown in the screenshot below. This will gurantee that the character is looking at the active camera, even if the camera actor is different from your real player blueprint.
The second point is yielding better results, so I think we can proceed with that approach for now. Regarding the screenshot you shared, since it’s for the function rather than the macro, please do share if anything needs to be adjusted there, as it could be useful down the line. Also, thank you for the updates much appreciated!