I am building a GPSC (Gujarat Public Service Commission) interview simulation in Unity using Convai Narrative Design and would appreciate a complete step-by-step guide.
i am using convai 4.1.0 version of the package.
My goal is:
The interviewer character should start the conversation automatically.
The character should ask the first interview question.
I should answer using voice or text.
Convai should evaluate or acknowledge my answer.
The interviewer should then move to the next predefined question.
This process should continue until all interview questions are completed.
At the end, the interviewer should provide feedback or conclude the interview.
I am specifically looking for guidance on:
How to structure the Narrative Design sections.
How to create the Introduction section correctly.
How to configure triggers between sections.
How to move from Question 1 → Question 2 → Question 3 automatically after the user’s response.
How to detect that the user has answered and then trigger the next question.
Whether I should use Decisions, Triggers, Variables, or Goals for this workflow.
Best practices for creating an interview-style flow with Convai Narrative Design.
How to integrate this with Unity and a Convai character.
Whether there is a sample project or tutorial that demonstrates a multi-question interview system.
provide a unity code for use.
Could someone provide a complete example narrative structure (Introduction, Questions, Triggers, Sections, and End Interview flow) or a tutorial that demonstrates this setup from start to finish?
I have a latest version is 4.1.0. also i make a narrative design on convai dashboard, so i can’t understand how to setup in unity to start with a first question of narrative design. please give me a right way to do.
The latest version includes improvements and fixes, so we recommend updating to v4.2.0.
For Narrative Design in Unity, this quick-start guide explains the setup in the simplest way:
If the steps are still unclear for you, we recommend using an AI assistant to help walk through the Unity setup. Some basic Unity knowledge is required for this workflow.