Convai driven Metahuman in Quest3 Passthrough

Unreal5.4 Convai driven Metahuman in VR works, but converting to Passthrough and walking instead of teleporting does not update vrpawn/baseplayer location for move to/ follow.

Have enabled lookexactlyatcamera in face/body and avatar tracks perfect while in focus (I saw bp player camera ref)

I’m new to coding and tried updating player location wirh camera mesh location but its not optimal.

Thanks.

Hello @r2khef,

Welcome to the Convai Developer Forum!

Currently, our Unreal Engine SDK does not officially support Mixed Reality (MR). This means you’ll need to experiment and implement custom solutions to achieve your desired functionality.

Additionally, please note that Convai does not have dependencies on the player’s movement or visual aspects. I recommend starting with a new Unreal project without importing Convai to ensure that MR features, such as passthrough and walking, work as expected. Once confirmed, you can proceed to integrate Convai.

Let us know if you need further assistance or guidance with specific steps! :blush:

OK Thanks, does Unity have MR support?

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