Convai NPC mic is disabled when switching OpenXR Unity plugin to 3.0.3

Reply by dominiquewu | 2024-07-08 06:08:48

Attachments:

Reply by dominiquewu | 2024-07-08 06:26:12

in headset record^

Reply by dominiquewu | 2024-07-08 06:26:16


Reply by dominiquewu | 2024-07-08 06:26:43

Unity error record

Attachments:

Reply by dominiquewu | 2024-07-08 06:29:28

Convai Setting Panel errors when press “A” button on Quest 3 right controller

Images:


Reply by dominiquewu | 2024-07-08 06:31:37

The Convai setting panel will be inactive once hit the “Play” button on Unity. And cause no panel shows up. additionally, there’s a missing script at the end of the Convai Settings Panel and I don’t know what the script is. Please let me know if those are the issues and if there’s any solutions. Thanks!

Reply by k3kalinix | 2024-07-08 06:55:14

Okay

Reply by k3kalinix | 2024-07-08 06:55:21

It is easy problem

Reply by k3kalinix | 2024-07-08 06:56:17

<@666347308165627971>,

Just move ConvaiHandPanelHolder as a child to LeftControllerAnchor.

Reply by dominiquewu | 2024-07-10 14:29:24

Actually after I move ConvaiHandPanelHolder as a child to LeftControllerAnchor, both voice & UI was not working.

Reply by k3kalinix | 2024-07-10 14:30:04

Probably the left anchor is disabled.

Reply by dominiquewu | 2024-07-10 14:30:50

If you want to try it, “test 1” scene (simple) or “Raven Main” are using Meta Quest Building blocks + Convai but not working. https://github.com/XRealityAcademy/PS_V8/tree/main/Assets/_Scenes

Embedded Content:
PS_V8/Assets/_Scenes at main · XRealityAcademy/PS_V8
Contribute to XRealityAcademy/PS_V8 development by creating an account on GitHub.
Link: https://github.com/XRealityAcademy/PS_V8/tree/main/Assets/_Scenes

Reply by k3kalinix | 2024-07-10 14:32:32

As I said before, we don’t have any dependency on this kind of package. So there is no reason why it shouldn’t work.

You just need to put the ConvaiHandPanelHolder object in a non-disabled hand object, like we did in your project.

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