Convai on meta quest 3 using ue5

I am trying to get convai working on the quest 3 (standalone).
Did anybody achieved this yet?

My project (apk file) builds on my Pc, I can copy the file on the quest, but when starting on the quest it crashes at the start.

0]LogAndroid: Error: Fatal error: [File:./Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 1137]

Project is running ok in editor.

Any tips?

Greetings from the Netherlands

Hi, I have a Convai based app running on Quest 3 and it runs fine but it’s made in Unity, so can’t really help, sorry.

Hello @Henk_Massink,

Welcome to the Convai Developer Forum!

Many of our customers have successfully developed VR applications using Unreal Engine with Convai.

To troubleshoot your issue, I recommend the following:

  1. Create a new project and configure it for VR as required.
  2. Build and deploy the project without Convai integration to ensure everything works.
  3. If you encounter issues, revisit your VR and Android build setup to ensure all configurations are correct.

Once the project works flawlessly, proceed to integrate Convai. The key is to ensure your base project functions correctly without Convai before adding the integration.

Let us know how it goes or if you need further guidance! :blush:

I got it working in the Unreal VR template. So looks like it did like the other project :-).

This topic was automatically closed 3 days after the last reply. New replies are no longer allowed.