Original Discord Post by cyrildm | 2024-08-13 19:40:22
Hi, I see that there are a lot of similar questions. I’m also getting the below error in Unity where it’s not timing out, but the connection is fully being refused.
The project in its current setup was working for me yesterday, but I’ve also traveled since then and am using a new wifi network. Also, the failure only occurs when I hit the talk button, so the AI listens and stops correctly but won’t respond. However, if I hit a narrative design trigger, it’s still able to retrieve and say what it’s supposed to.
status = StatusCode.UNAVAILABLE
details = "failed to connect to all addresses; last error: UNKNOWN: ipv4:34.68.147.140:50051: Failed to connect to remote host: Connection refused"
debug_error_string = "UNKNOWN:failed to connect to all addresses; last error: UNKNOWN: ipv4:34.68.147.140:50051: Failed to connect to remote host: Connection refused {created_time:"2024-08-13T19:19:22.603235101+00:00", grpc_status:14}"
>")
Convai.Scripts.Utils.ConvaiGRPCAPI.ProcessAudioChunk (Grpc.Core.AsyncDuplexStreamingCall`2[TRequest,TResponse] call, System.Int32 diff, System.Collections.Generic.IReadOnlyList`1[T] audioData) (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:505)```