What do you need help with?
Question
Installation method
Unity Asset Store
Issue area
Other
Impact
Major - a core flow is broken
Unity version
Unity 6.3 LTS (6000.3.23f1)
Convai Unity SDK version
4.6.0
Target platform
Unity Editor
Where does it happen?
Custom scene
Short summary
Actions layer weight stays on 0%, no errors given.
What happened?
I have been working on a project using Convai. I’m currently trying to make the AI decide what kind of animations it should play during a conversation with the player. However, I have noticed that the layer weight of the Actions layer stays at 0%, even when succesfully running the command/animation. This causes the animation to not play visibly. I get no error messages, nothing wrong in the Troubleshooter and I have been trying to debug this problem for days. Does anyone know what is wrong here? I had the same problem with the talking layer, but I fixed that by upping the expressiveness of the AI (which was first low). The problem isn’t the mask or the model the animation is made for. Other animations also don’t work when I make a custom gesture. I am using the 4.6.0 convai SDK for Unity (among NPC AI Engine 4.6.0). This is on Unity 6.3 LTS.
What did you expect?
I expect the actions weight to be higher than 0%, so that the animation works and is visible to the player.
Steps to reproduce
- Create a ‘Play the Gesture’ action with any animation.
- Put the animation in your animation set.
- Press play in the Unity Editor, request the gesture, and, well, see it not working.
Screenshots, recording, logs, or minimal repro
I checked the relevant documentation, resources, and similar forum posts before posting.
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I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.
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