Crash when using Multiplayer in Unreal Engine

[2025.08.26-20.21.57:468][232]LogWindows: Error: appError called: Assertion failed: IsInGameThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp] [Line: 7628] 
Attempted to call ProcessRemoteFunction from a thread other than the game thread, which is not supported.  Object: /Game/TestProject/Maps/lvl_main.lvl_main:PersistentLevel.BP_character_C_1.ConvaiChatbot Function: Broadcast_onResponseDataReceived

I get this crash when using multiplayer in Unreal Engine 5.5. It happens when receiving the character’s response.

I’ve tested multiple versions of the Unreal plugin, and it looks like this bug was introduced in 3.5.4-hotfix-1 and is there in all newer versions. I had to revert back to 3.5.3-beta to get multiplayer to work.
Would really appreciate if someone can look into this.
Thanks

Hello @sirtapps,

Could you please share the logs?

Seems like 3.6.7 has fixed the crash.

Yes, we have released a fix for this.