Original Discord Post by gatevr | 2023-11-23 10:15:09
Hello, Hope you doing well.
When using the packaged dedicated server, I encountered a problem where the server crashes intermittently after calling " StartTalking() with the parameter ‘RunOnServer=True’ " and then calling FinishTalking(). This issue is not present in the editor mode but only occurs in the packaged version.
Please check the log below attached.
<@808164597050638367> Hello Mriganka, No pixel streaming is only used for clients and other levels.
It is just included but not used.
In the packaged client, If I try to open the level after I receive a chatbot response, it crashes.
So, I destroyed ConvAI components 3 sec before level unloading for release memory, but it still crashed.
It does not occur in editor mode. Is there any way to release memory as safe?
Reply by gatevr | 2023-11-24 05:28:34
<@808164597050638367> Hello Mriganka, No pixel streaming is only used for clients and other levels.
It is just included but not used.
In the packaged client, If I try to open the level after I receive a chatbot response, it crashes.
So, I destroyed ConvAI components 3 sec before level unloading for release memory, but it still crashed.
It does not occur in editor mode. Is there any way to release memory as safe?
Reply by mrd7041 | 2023-11-24 05:40:09
Thank You for mentioning that. We are looking into it. We will keep you posted.
<@808164597050638367> Yes. We set up [Voice] bEnabled=true in DefaultEngine.ini file, but I’m using Agora voice api instead of UE standard voice system.
Hi <@1171638701311410267>, just to understand your setup correctly, you have a dedicated server running on Windows and connected to it is a client running on VR, and the crash is happening on the Windows server, is that correct?
<@1171638701311410267> we could not find trace for Convai in the crash message. However, as we work on replicating this crash, we have made a few stability updates to the plugin that could fix it, could you try downloading and extracting the following beta plugin Discord
Additionally, it would help our team to faster pinpoint the issue, if you could send us the steps required to replicate the issue, or a minimal windows project where the issue is apparent. Thanks!
<@365628745886859267> Hi BleadFast,
Dedicated server running on windows, client running on windows with VR.
Crash is happening on the windows dedicated server.
The crash in packaged game problem was solved after we changed the plugin to beta.
But there’s a problem that AI doesn’t respond.
Even we tested it in editor mode, it happened.
We’ve got logs as follows.
It working 1 or 2 times if we play and stop 10 times roughly.
It wasn’t happened until updating plugin to the beta.
There’s no responses at all in fail case.
It’s a fail case log with 2 minutes waiting response.