Original Discord Post by kzk77kzk | 2024-10-29 13:34:52
Hi, I’m using UE 5.4 with a Ready Player Me character, and it’s working out great so far. I’m trying to have the character perform custom animations, but I can’t find clear information on how to do it – the Convai YT channel is full of Unity and UE/MetaHuman videos. Can anyone point me to where I can find more detail on how to make this stuff work?
I have managed to get my character to perform a single animation when I ask it to (using the actions function and playing an animation when the action is called), but then the character doesn’t go back to the previous idle animation. I’ve tried using a montage BP but that process is pretty opaque, so not sure if that’s the right route… Thanks!
I’ve followed the instructions on the Convai YT channel for associating an action with an animation from https://www.youtube.com/watch?v=phAkEFa6Thc&t=936s - this shows using an animation montage, which I can’t get to work. If I use a ‘play animation’ node, it performs the action but then doesn’t return to the idle. My montage contains the animation, so I don’t understand why this isn’t working. Is there anywhere to get more detail or help?
Hi, I’ve figured out that the AnimGraph is built quite differently for ReadyPlayerMe than for MetaHumans, so the reason it wasn’t playing a montage (but would play an animation) is because I didn’t have an animation slot defined and blended into the pose… so I’ve introduced a blend at the beginning of the node tree, which is working overall but my fingers are all mangled. They show correctly in the animation editor, but when applied to the character it’s off.
Thank you very much, all is working fine – if anyone else is reading this, I had to change the upper link for it to work, changing the lower one doesn’t let your animations play.