Idle and Talking Animation for custom character in Unreal

Original Discord Post by danielderzic | 2024-03-31 02:30:01

In which part of my UE5.3 project would I place the animations for my custom character? I saw there is documentation for Unity, but I couldn’t find any for Unreal.

Lipsynch is functioning; however, there is no other movement.

Reply by freezfast | 2024-04-02 16:54:39

Hi <@310061436892348416>, if the character is of type MetaHuman then you would look for the Convai MetaHuman body animation blueprint, it’s the same animation blueprint you add to the character body mesh as in the tutorials

Reply by freezfast | 2024-04-02 16:55:18

For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic

Replying to freezfast’s Message

Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic

Reply by danielderzic | 2024-04-02 17:05:27

awesome, thanks, I will check that :+1:

Replying to freezfast’s Message

Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic

Reply by danielderzic | 2024-04-02 23:10:45

do you have documentation for the readyplayerme part?

Reply by freezfast | 2024-04-03 01:41:38

Not at the moment but we will have a doc for each character standard

Replying to freezfast’s Message

Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic

Reply by danielderzic | 2024-04-07 01:43:59

where can I find the animation blueprint?

Reply by danielderzic | 2024-04-07 01:45:07

Retargeting is now done and I finally got all the animations working for my character

Reply by danielderzic | 2024-04-07 01:52:31

I guess this one

Images:

Reply by freezfast | 2024-04-07 02:09:06

Yes this is the ine, it’s the same one that is added to the skeletal mesh on the character blueprint

Replying to freezfast’s Message

Reply by freezfast | 2024-04-07 02:09:06
Yes this is the ine, it’s the same one that is added to the skeletal mesh on the character blueprint

Reply by danielderzic | 2024-04-07 02:11:17

but I cant find the part where to change the animations

Reply by freezfast | 2024-04-07 02:11:54

It should be in the Anim Graph

Reply by freezfast | 2024-04-07 02:12:39

Search for any animation sequence in the anim graph and it’s going to be either the idle or the talking animation

Reply by danielderzic | 2024-04-07 02:18:27

ah here

Images:

Reply by danielderzic | 2024-04-07 02:19:32

oh man

Reply by danielderzic | 2024-04-07 02:19:36

thank you

Reply by danielderzic | 2024-04-07 02:19:40

I finally found it lol

Reply by freezfast | 2024-04-07 02:20:23

Great to hear, let us know if you have any other questions

Replying to freezfast’s Message

Reply by freezfast | 2024-04-07 02:20:23
Great to hear, let us know if you have any other questions

Reply by danielderzic | 2024-04-07 02:23:14

Is this the same animation graph where I would place more animations?

Reply by freezfast | 2024-04-07 02:40:09

Yes, you can customize however you want