Original Discord Post by danielderzic | 2024-03-31 02:30:01
In which part of my UE5.3 project would I place the animations for my custom character? I saw there is documentation for Unity, but I couldn’t find any for Unreal.
Lipsynch is functioning; however, there is no other movement.
Hi <@310061436892348416>, if the character is of type MetaHuman then you would look for the Convai MetaHuman body animation blueprint, it’s the same animation blueprint you add to the character body mesh as in the tutorials
Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic
Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic
Reply by danielderzic | 2024-04-02 23:10:45
do you have documentation for the readyplayerme part?
Reply by freezfast | 2024-04-02 16:55:18
For readyplayerme, there’s also an animation blueprint that you add to the character and that’s where you can add your animation logic