Idle and Talking Animation for custom character in Unreal

Replying to freezfast’s Message

Reply by freezfast | 2024-04-07 02:40:09
Yes, you can customize however you want

Reply by danielderzic | 2024-04-08 12:50:26

I found an issue though

Reply by danielderzic | 2024-04-08 12:50:28

Images:

Reply by danielderzic | 2024-04-08 12:50:46

its not switching to the other sequence when speaking

Reply by danielderzic | 2024-04-08 19:46:47

Is there another section of the bp that I need to change?

Reply by freezfast | 2024-04-08 19:48:26

No this should be rhe only part, we are releasing an update to the readyplayerme plugin that is better, you can find it now in the Npc2Npc sample project

Replying to freezfast’s Message

Reply by freezfast | 2024-04-08 19:48:26
No this should be rhe only part, we are releasing an update to the readyplayerme plugin that is better, you can find it now in the Npc2Npc sample project

Reply by danielderzic | 2024-04-08 21:27:48

When are you planning to release it, and how easy will it be to replace the previous version?

Reply by freezfast | 2024-04-08 22:40:55

We plan to release it over the same drive link where the Convai RPM plugin is hosted

Reply by freezfast | 2024-04-08 22:41:10

It’s as easy a simple delete and replace of the old plugin with the new one

Reply by danielderzic | 2024-04-08 23:04:10

got it, thats great

Reply by marcelsterk | 2024-04-11 12:46:15

I’m experiencing the same issue in Unreal Engine. Face is moving and there is an idle animation. But hands keep completely still.

Reply by marcelsterk | 2024-04-11 13:07:43

<@&1163218803438670047>

Reply by danielderzic | 2024-04-11 13:17:01

I can maybe help you Marcel

Reply by danielderzic | 2024-04-11 13:17:28

this is how it looks like for me

Images:

Replying to marcelsterk’s Message

Reply by marcelsterk | 2024-04-11 12:46:15
I’m experiencing the same issue in Unreal Engine. Face is moving and there is an idle animation. But hands keep completely still.

Reply by chaolice | 2024-04-22 16:12:15

Also still experiencing this issue on UE5

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