How to add Custom Animation For MetaHuman Sitting on chair or couch?

Hi Team,

Following your entire Unreal Engine integration YouTube playlist, trying to add the sitting custom animation retargetted to the MetaHuman skeleton to become the default idle, getting up and sitting down as transition animation, but can’t seem to get it to work. Followed your video here: AI Characters with Custom Avatars in Unreal Engine | Convai Unreal Engine Tutorial

What am I doing wrong? Can you please help. Working in Unreal Engine 5.5.3

Also is there a way to hide the text widget from the settings and show it again in game? Don’t want it showing all the time and also want to set the full size widget to be set as default on the right hand side instead of the smaller square widget on the left hand side.

Hello @Jeasy_Sehgal,

Could you please clarify exactly what issue you’re facing? It would be really helpful if you could share a screen recording showing both the problem and how you’ve set up the animation.

Hi @K3,

I’m trying to change the default idle animations for the metahuman that come with the Convai Plugin, I want to replace it with sitting on a couch or a chair, I want that when a character is not being interacted with, the metahuman can use animation of working on computer etc.

I just don’t know where to start to make these changes.

Also how can I implement the Unreal Engine Game Save feature for the MetaHuman to be able to remember the conversations from a previous session and resume from where you left off, enhancing the continuity of interactions.

Is the Set SessionID automatically created when saving a game slot and the chat session as described in the documentation. Saving and Loading Session | Documentation

Hello @Jeasy_Sehgal,

Thanks for your patience, and sorry for the delayed response due to a high volume of support activity.

To customize the default idle animations, you can do this inside the Convai_Metahuman_BodyAnim Animation Blueprint. Navigate to the AnimGraph and locate the Idle_Anim section. From there, you can replace the existing idle animations with your desired sequences (e.g., working at a computer or sitting). I’ve attached a screenshot to guide you.

Regarding your second question yes, for session continuity, we recommend using the LongTermMemory feature instead of relying solely on Session IDs saved to game slots. LongTermMemory ensures the character can recall past conversations more naturally and is the preferred method for maintaining context over time.

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