Unreal Metahuman Poses/Sitting Down

Original Discord Post by thefryguyai | 2024-10-02 19:56:55

Hi guys, I’m using Unreal 5.3 and Metahumans and want my character to begin and remain seated during the interaction. Can I just modify the pose using the Control Rig? How will that effect any animations coming from Convai? There are some default sittings/standing animations from Unreal, but again, can I apply them somehow to the Metahuman and NOT break Convai?

Reply by k3kalinix | 2024-10-02 20:01:32

Hello <@1050563831832789063>,

Reply by thefryguyai | 2024-10-02 20:02:01

Howdy!

Reply by k3kalinix | 2024-10-02 20:04:22

Embedded Content:
Add Custom Animations to your AI Metahuman | Convai Unreal Engine T…
In this tutorial, we show you how you can add custom animations to your Convai-powered AI Metahuman avatars in Unreal Engine. We also dive into some tips on customizing the animation blueprint for your characters, for simple animations like talking, interacting and staring at the user. These Convai-powered Metahumans can perform simple actions l…
Link: https://www.youtube.com/watch?v=g9xEZApFKUc

Reply by k3kalinix | 2024-10-02 20:04:27

Could you please check this tutorial?

Reply by thefryguyai | 2024-10-02 20:06:37

I did, but it doesn’t seem to fit my use case, which is to have a character seated and remain seated, almost like an inteview. Rather than a free ranging character that might sit down when asked.

Replying to thefryguyai’s Message

Reply by thefryguyai | 2024-10-02 20:02:01
Howdy!

Reply by k3kalinix | 2024-10-02 20:07:33

This is not related to Convai. Convai only provides the AI. Customizing the character or adding different animations is up to your Unreal Engine knowledge.

Reply by thefryguyai | 2024-10-02 20:08:14

But the character animations are being driven by Convai, correct?

Reply by thefryguyai | 2024-10-02 20:09:20

I’ll watch the other tutorial

Reply by k3kalinix | 2024-10-02 20:15:46

The other one is old

This conversation happened on the Convai Discord Server, so this post will be closed.