Hi, I want to change the character’s action blueprint so that the character remains seated for dialog, but after I dragged the seated animation into the blueprint I realized that the character is not fully seated, so I checked the blueprint (as shown in the picture), is it set up in this blueprint to only call the character’s upper body animation?
Hello @18031020820,
Make sure that the animation you’re using is fully compatible with your Metahuman character. Before using it with Convai, try previewing the animation directly on your character in the Unreal Engine editor to confirm that it behaves as expected.
Let us know if the preview looks good but still behaves differently with Convai, and we can help further!
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