Metahuman animation deforming

Original Discord Post by opacho1 | 2024-10-31 21:56:42

Hi, I’m using metahumans in Unreal Engine, my character can now talk through the chat box, but when he answers me he has animation errors, his shoulders get bigger and move forward, he seems to bloat, is there anything that can be done to stop this from happening?

Reply by k3kalinix | 2024-10-31 22:42:13

Hello <@755954317172670464> :wave:t2:,

Reply by k3kalinix | 2024-10-31 22:42:41

Embedded Content:
Integrate AI Characters with MetaHuman Avatars in Unreal Engine 5 |…
In this tutorial, we’ll show you how you can use Convai to add AI functionalities to Metahuman Characters in Unreal Engine 5. Convai enables these Metahuman AI NPCs to perceive their surroundings, perform complex actions and even talk with you or other AI NPCs within your games and virtual worlds. Create amazing virtual experiences in UE5 with C…
Link: https://www.youtube.com/watch?v=jqNttRE3nD4

Reply by k3kalinix | 2024-10-31 22:43:12

Did you watch this video?

Reply by opacho1 | 2024-10-31 23:01:25

Thank you very much, that tutorial was the one I followed to animate my metahuman, but his body deforms, and he’s always looking down

Reply by k3kalinix | 2024-10-31 23:01:46

Could you please share a screenshot?

Reply by opacho1 | 2024-10-31 23:17:47

The first one is a normal pose, the second one she is answering

Images:


Reply by opacho1 | 2024-10-31 23:19:49

Images:

Reply by opacho1 | 2024-10-31 23:23:09

Hands are getting huge too hahaha

Reply by k3kalinix | 2024-10-31 23:24:00

<@1216254232957685765>

Reply by opacho1 | 2024-11-01 19:16:30

Hi, I made a new scene following the video tutorial, but the result is the same, I even changed my metahuman

Reply by mighty_brute | 2024-11-06 07:28:01

Hello <@755954317172670464>, could you please let me know how I can replicate the error? Additionally, could you specify which MetaHuman character you’re experiencing this issue with?

This conversation happened on the Convai Discord Server, so this post will be closed.