Dynamic Move Target Indicator Missing

Hiii when i integrated my convai npc into it is working fyn ..
When i try to have conversations with the character with no “NPC actions” i can able to talk get response.
When i try to have convesation with the character with “NPC actions” enabled , once i talk and relase the button it says “Talk button released early” even though i speak for more than 0.5 seconds.
Help me out please

Hello @Mohanappuviya_S,

Welcome to the Convai Developer Forum!

Sorry to hear you’re running into this issue.

Could you please share your console logs after reproducing the problem? That would really help us understand what’s going wrong. Looking forward to your response!

Hiii thanks for the prompt reply ..
Since i build and run direclty into my quest i couldnt see any console logs . But followed this youtube tutorial “https://www.youtube.com/watch?v=rjZ7VdZhoTU&list=WL&index=2
when I am adding the Convai Interactable data component and finish all the steps, I am not being able to interact with the character anymore and I am getting the notification " talk button released early". Then when i remove the component, everything works fine again.


soo as you could see in this image for convai interactables i have attached this convaiplayer .. i have a doubt that is that causing the problem


Will this log helps

The error is actually obvious. Dynamic Move Target has no reference.

In Convai Interactables Data, set up the Dynamic Move Target Indicator by dragging the prefab from Assets/Convai/Prefabs/Utils/Dynamic Move Target Indicator.prefab into your scene, then reference it in the appropriate field in Interactables Data.

Thanks for the rply it really helped me to talk now ..
But I still dint achieve what i aimed for .
As i am building a restaurant environtment , The flow should be like the player will communicate with the waiter (the convai NPC) and when he completes the communication and says bring me the food . the npc character should go to the food tray and bring and drop it on the table he is sitting ..

Could you please tell me if this can be achived . if so help me in achieving this flow .. will this work …

Yes, this is definitely achievable!

To implement this flow, you’ll need to create a custom action in Unity. This part involves Unity-specific development and is not handled directly by Convai. Essentially, you would write a method that, when triggered, makes your NPC walk to the food tray, play the appropriate animations, and then return to the player to place the food on the table.

You can then register this method as an action in Convai, and the NPC will execute it when the player says something like “bring me the food.”

Alternatively, a simpler approach would be to use the built-in MoveTo action to move the character to the tray and then activate a food object (e.g., attached to the NPC’s hand), creating the illusion of serving. This depends on how you’ve set up your project and animation system in Unity.

For more guidance, you can check out the following resources: