I know about the emotion system and the possibility of the background information - but I still end up with a character which is set in more or less one “mood” oder “character variant”. We all know, we have good days and bad days and therefore our behaviour varries depending on mood, energy-level, environment and many more parameters. I would like to have something similar for my character.
My idea - creating variants or clones of my character but adjusting the char design in a desire direction. Then on runtime swiching between the variations of the character to realy have colored moods and behaviors.
Is this possible (with Unity)? Or would it be possible to reach this goal with the existing tools? I could imagine it is possible with more background or behaviour information for the char design - but I only have a very limited text length …
any hints?
Best regards,
Markus