Error message Grpc.Core.RpcException: Status(StatusCode=Unknown, Detail="Stream removed"

Hi! I am new to convai as well es unity. I managed to add narrative design to the scene and now when I leave the trigger area (its a collider objekt) then I get this error message:
(is that critical..or do I have to do something about it? – Thanks!!

[Error][Character]: Grpc.Core.RpcException: Status(StatusCode=Unknown, Detail=“Stream removed”)
at Grpc.Core.Internal.ClientResponseStream2[TRequest,TResponse].MoveNext (System.Threading.CancellationToken token) [0x00114] in <a15c3a9d71174e258510eb391d72d345>:0 at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.ReceiveResultFromServer (Grpc.Core.AsyncDuplexStreamingCall2[TRequest,TResponse] call, System.Threading.CancellationToken cancellationToken, Convai.Scripts.Runtime.Core.ConvaiNPC npc) [0x00144] in C:\Users\Admin\Desktop*\Node_CONVAI_Sample\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:571
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI+<>c__DisplayClass36_0.b__0 () [0x0003e] in C:\Users\Admin\Desktop*
_share\Node_CONVAI_Sample\Node_CONVAI_Sample\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:769
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.SendTriggerData (Service.ConvaiService+ConvaiServiceClient client, System.String characterID, Service.TriggerConfig triggerConfig, Convai.Scripts.Runtime.Core.ConvaiNPC sendingNPC) [0x0023f] in C:\Users\Admin\Desktop*
_share\Node_CONVAI_Sample\Node_CONVAI_Sample\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:773
[Stack Trace - Method: MoveNext, at Line: 777 in File: C:\Users\Admin\Desktop*
_share\Node_CONVAI_Sample\Node_CONVAI_Sample\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs]
UnityEngine.Debug:LogError (object)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:LogMessage (string,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogLevel,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory,object) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:93)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:Error (string,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory,object) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:140)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:Error (object,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:120)
Convai.Scripts.Runtime.Core.ConvaiGRPCAPI/d__36:MoveNext () (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:777)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Convai.Scripts.Runtime.Core.ConvaiGRPCAPI/<>c__DisplayClass36_0/<b__0>d:MoveNext () (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:769)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Convai.Scripts.Runtime.Core.ConvaiGRPCAPI/d__23:MoveNext () (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:594)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<bool>:SetException (System.Exception) Grpc.Core.Internal.ClientResponseStream2/d__5<Service.GetResponseRequest, Service.GetResponseResponse>:MoveNext ()
System.Threading.Tasks.TaskCompletionSource1<object>:SetException (System.Exception) Grpc.Core.Internal.AsyncCall2<Service.GetResponseRequest, Service.GetResponseResponse>:HandleFinished (bool,Grpc.Core.Internal.ClientSideStatus)
Grpc.Core.Internal.AsyncCall`2<Service.GetResponseRequest, Service.GetResponseResponse>:Grpc.Core.Internal.IReceivedStatusOnClientCallback.OnReceivedStatusOnClient (bool,Grpc.Core.Internal.ClientSideStatus)
Grpc.Core.Internal.CallSafeHandle/<>c:<.cctor>b__33_1 (bool,Grpc.Core.Internal.BatchContextSafeHandle,object)
Grpc.Core.Internal.BatchContextSafeHandle:Grpc.Core.Internal.IOpCompletionCallback.OnComplete (bool)
Grpc.Core.Internal.GrpcThreadPool:RunCompletionQueueEventCallback (Grpc.Core.Internal.IOpCompletionCallback,bool)
Grpc.Core.Internal.GrpcThreadPool:<.ctor>b__15_0 (object)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Hello @Viktor,

Welcome to the Convai Developer Forum!

Thanks for reaching out. Just to clarify, are you currently experiencing any issues with the character’s responses or how the Narrative Design behaves, or is it just the error message when leaving the trigger area?

Hi.. at the moment it’s only the error message, until I leave the area, everything seems to work. I will have to test what happens when I go back again, once I get that message.

Okay, please let me know.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.