So I made a convai account, download the convai sample project for unity,setup the api key, and…
it doesnt work.
So what happen is I open the demo scene from the ‘all features’ section and when I hit play the character loads normally except, there’s an extra error that follows :
DllNotFoundException: grpc_csharp_ext assembly: type: member:(null)
Grpc.Core.Internal.NativeLogRedirector.Redirect (Grpc.Core.Internal.NativeMethods native) (at :0)
Grpc.Core.Internal.NativeExtension…ctor () (at :0)
Grpc.Core.Internal.NativeExtension.Get () (at :0)
Grpc.Core.Internal.NativeMethods.Get () (at :0)
Grpc.Core.GrpcEnvironment.GrpcNativeInit () (at :0)
Grpc.Core.GrpcEnvironment…ctor () (at :0)
Grpc.Core.GrpcEnvironment.AddRef () (at :0)
Grpc.Core.Channel…ctor (System.String target, Grpc.Core.ChannelCredentials credentials, System.Collections.Generic.IEnumerable`1[T] options) (at :0)
Grpc.Core.Channel…ctor (System.String target, Grpc.Core.ChannelCredentials credentials) (at :0)
Convai.Scripts.Runtime.Core.ConvaiNPC.Start () (at Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs:155)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at :0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156)
UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)
but since I can move the character, I didn’t think too much of it until I tried interracting with the character. When I tried to interract both using mic by pressing T this happened
NullReferenceException: Object reference not set to an instance of an object
Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.GetAsyncDuplexStreamingCallOptions (Service.ConvaiService+ConvaiServiceClient client) (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:319)
Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.StartRecordAudio (Service.ConvaiService+ConvaiServiceClient client, System.Boolean isActionActive, System.Boolean isLipSyncActive, System.Int32 recordingFrequency, System.Int32 recordingLength, System.String characterID, Service.ActionConfig actionConfig, Service.FaceModel faceModel, System.String speakerID) (at Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:283)
Convai.Scripts.Runtime.Core.ConvaiNPC.StartListening () (at Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs:351)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at :0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:156)
UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:84)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:110)
and if I tried using the text type and press enter this happened
[Error][Character]: System.NullReferenceException: Object reference not set to an instance of an object
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.GetAsyncDuplexStreamingCallOptions (Service.ConvaiService+ConvaiServiceClient client) [0x00043] in /home/deck/UnityProjects/CONVAI_TEST/Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:319
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.SendTextData (Service.ConvaiService+ConvaiServiceClient client, System.String userText, System.String characterID, System.Boolean isActionActive, System.Boolean isLipSyncActive, Service.ActionConfig actionConfig, Service.FaceModel faceModel, System.String speakerId) [0x0002e] in /home/deck/UnityProjects/CONVAI_TEST/Assets/Convai/Scripts/Runtime/Core/ConvaiGRPCAPI.cs:201
at Convai.Scripts.Runtime.Core.ConvaiNPC.SendTextDataAsync (System.String text) [0x00054] in /home/deck/UnityProjects/CONVAI_TEST/Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs:329
[Stack Trace - Method: MoveNext, at Line: 334 in File: /home/deck/UnityProjects/CONVAI_TEST/Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs]
UnityEngine.Debug:LogError (object)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:LogMessage (string,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogLevel,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory,object) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:93)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:Error (string,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory,object) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:140)
Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger:Error (object,Convai.Scripts.Runtime.LoggerSystem.ConvaiLogger/LogCategory) (at Assets/Convai/Scripts/Runtime/LoggerSystem/ConvaiLogger.cs:120)
Convai.Scripts.Runtime.Core.ConvaiNPC/d__104:MoveNext () (at Assets/Convai/Scripts/Runtime/Core/ConvaiNPC.cs:334)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Convai.Scripts.Runtime.Core.ConvaiNPC/d__104> (Convai.Scripts.Runtime.Core.ConvaiNPC/d__104&)
Convai.Scripts.Runtime.Core.ConvaiNPC:SendTextDataAsync (string)
Convai.Scripts.Runtime.Core.ConvaiPlayerInteractionManager:HandleInputSubmission (string) (at Assets/Convai/Scripts/Runtime/Core/ConvaiPlayerInteractionManager.cs:54)
Convai.Scripts.Runtime.Core.ConvaiPlayerInteractionManager:HandleSendText () (at Assets/Convai/Scripts/Runtime/Core/ConvaiPlayerInteractionManager.cs:89)
Convai.Scripts.Runtime.Core.ConvaiInputManager:OnSendText (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Convai/Scripts/Runtime/Core/ConvaiInputManager.cs:112)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120)
I also noticed that the debug says that I faced ‘none’ even tho the NPC is right in front of the player.
This is all I can give for now, I am really interested in this and I hope I can get a response soon,
Thank you