Accroding to my research there should be 3 types of events in Narrative Design 1) Spatial, 2) Time-Based and 3) Event-Based. According to my research one is able to select the option one wants when clicking “+ Add new trigger”. I do not see this anywhere. I must accept that the UI has changed or something. Can you please help me out?
The triggers you’ve mentioned (Spatial, Time-Based, Event-Based) are handled on the SDK side within game engine. For example:
You can start a timer in your application and then trigger the corresponding Narrative Design Trigger once the timer expires.
Similarly, you can trigger a Narrative Design Trigger based on a specific in-game event or player action.
These options are not selected directly within the Convai UI. Instead, you create and manage these triggers through your game logic, using the SDK to call them when the conditions are met.
Thank you for your speedy reply. Do you know where I can read up more on this?
Thinking about it now…. How will unreal pick up when the player says something like “goodbye” (i.e.. the word is the trigger)? Will Unreal be able to pick this up?
More than this all over Convai’s supporting documentation it supports what I have mentioned e.g.
“Triggers are categorised into 3 types: Spatial triggers, Time-based Triggers and Event based triggers …… The interplay of sections, decisions, and triggers are within the Narrative Graph Framework ….”
This is only one example in one paragraph which I found in Convai’s documentation… I have found it in multiple other places.
I was wondering if you have had time to review my response i.e.
"Thank you for your speedy reply. Do you know where I can read up more on this?
Thinking about it now…. How will unreal pick up when the player says something like “goodbye” (i.e.. the word is the trigger)? Will Unreal be able to pick this up?
More than this all over Convai’s supporting documentation it supports what I have mentioned e.g.
“Triggers are categorised into 3 types: Spatial triggers, Time-based Triggers and Event based triggers …… The interplay of sections, decisions, and triggers are within the Narrative Graph Framework ….”
This is only one example in one paragraph which I found in Convai’s documentation… I have found it in multiple other places.
Narrative design progresses based on the your responses or the sections you trigger. The triggers you mentioned can indeed be created and managed within the game engine.