I created a narrative design flow, but it’s not working as expected, and I didn’t understand or find anything related to managing multiple decisions in the Narrative design manager script.
The flow :-
My character is passing through the detector machine. If it has a metal object machine is beeping. If it’s not, it’s safe to go inside. If it’s beeping, he has to come to the front desk and remove the metal object, and go through the detector machine again.
Character Id :- 82b11e48-e318-11ef-83b1-42010a7be016
To better understand what you’re trying to achieve, could you please share a video recording of the issue along with the console logs visible?
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After the “Empty the pockets” section, did you try creating a new section for the NPC to pass through the detector again?
Also, when you mentioned “I don’t know how to assign functions for multiple decisions,” could you please clarify what exactly you’re trying to do? A bit more detail will help us guide you better.
After some trial and error, I finally figured out the issue. I faced an issue in one session (Empty pocket). It’s not ended first time when I give the command to empty the pocket. I also have to give the next command to end that session, and then it works fine. That’s pretty much it.