Facing issue in executing with the narrative design flow

I created a narrative design flow, but it’s not working as expected, and I didn’t understand or find anything related to managing multiple decisions in the Narrative design manager script.

The flow :-
My character is passing through the detector machine. If it has a metal object machine is beeping. If it’s not, it’s safe to go inside. If it’s beeping, he has to come to the front desk and remove the metal object, and go through the detector machine again.

Character Id :- 82b11e48-e318-11ef-83b1-42010a7be016

Please guide me through this.
Thank you.

Hello @Sandip_Radadiya,

To better understand what you’re trying to achieve, could you please share a video recording of the issue along with the console logs visible?
If it’s sensitive, feel free to send it via private message.

you can look into this video @K3

in the last, I don’t know how to assign functions for multiple decisions. So after passing through the detector safely, NPC is allowed to go inside.

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Hey @K3, do you find anything that can solve things out?

After the “Empty the pockets” section, did you try creating a new section for the NPC to pass through the detector again?

Also, when you mentioned “I don’t know how to assign functions for multiple decisions,” could you please clarify what exactly you’re trying to do? A bit more detail will help us guide you better.

Hey @K3 ,

After some trial and error, I finally figured out the issue. I faced an issue in one session (Empty pocket). It’s not ended first time when I give the command to empty the pocket. I also have to give the next command to end that session, and then it works fine. That’s pretty much it.

Thank you for the support btw :folded_hands:

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Glad to hear the issue is resolved! Thank you for sharing how you fixed it.
It’s always helpful for the community.

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