HandleVoiceInput call error

Original Discord Post by or_rmo | 2024-08-08 06:57:37

As you advised, I tried to apply HandleVoiceInput to a button using eventtrigger.

However, an error occurs.

I changed HandleVoiceInput to public in the player interaction manager and called it.

Please help me,

Images:



Reply by k3kalinix | 2024-08-08 08:03:42

Hello <@684027455433998381> :wave:t2:

Reply by k3kalinix | 2024-08-08 08:03:59

Is the Npc active?

Reply by or_rmo | 2024-08-08 08:07:40

Yes, it is activated.

Reply by or_rmo | 2024-08-08 08:08:48

Images:

Reply by k3kalinix | 2024-08-08 08:09:25

Why don’t you use our mobile talk button?

Reply by or_rmo | 2024-08-08 08:10:35

There is no mobile call button because it is webgl,:sob:

Reply by k3kalinix | 2024-08-08 08:12:39

You added a new interaction manager.

Reply by k3kalinix | 2024-08-08 08:13:02

You have to create a new script.

Reply by or_rmo | 2024-08-08 08:19:45

Are you saying that I need to write a script that activates the microphone and inputs text when the button is pressed?

Reply by or_rmo | 2024-08-08 08:22:54

Do you have an example??

Reply by k3kalinix | 2024-08-08 08:23:34

using Convai.Scripts.Runtime.Core;
using Convai.Scripts.Runtime.LoggerSystem;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace Convai.Scripts.Runtime.UI
{
    public class ConvaiTalkButtonHandler : Button
    {
        private const float NORMAL_ALPHA = 1f; // The alpha when button is not pressed
        private const float PRESSED_ALPHA = 0.5f; // The alpha when button is pressed
        private ConvaiNPC _currentActiveNPC;
        private bool _subscribed;

        protected override void Start()
        {
            base.Start();
            if (ConvaiNPCManager.Instance != null)
            {
                ConvaiNPCManager.Instance.OnActiveNPCChanged += OnActiveNPCChangedHandler;
                ConvaiLogger.Info("Listening to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
            }
            else
            {
                ConvaiLogger.Warn("Instance of ConvaiNPCManager is not yet initialized.", ConvaiLogger.LogCategory.Character);
            }
        }

        protected override void OnEnable()
        {
            // Check if NPC Manager instance is available before subscribing
            ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
            if (npcManager != null)
            {
                npcManager.OnActiveNPCChanged += OnActiveNPCChangedHandler;
                _currentActiveNPC = npcManager.GetActiveConvaiNPC();
                if (!_subscribed)
                {
                    _subscribed = true;
                    ConvaiLogger.Info("Subscribed to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
                }
            }
            else
            {
                ConvaiLogger.Warn("NPC Manager instance is not available during enabling.", ConvaiLogger.LogCategory.Character);
            }
        }

        protected override void OnDisable()
        {
            // Always make sure to unsubscribe from events when the object is disabled
            ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
            if (npcManager != null)
            {
                npcManager.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
                if (_subscribed)
                {
                    _subscribed = false;
                    ConvaiLogger.Info("Unsubscribed from OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
                }
            }
        }

        protected override void OnDestroy()
        {
            if (ConvaiNPCManager.Instance != null)
            {
                ConvaiNPCManager.Instance.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
                ConvaiLogger.Info("Stopped listening to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
            }
        }

        private void OnActiveNPCChangedHandler(ConvaiNPC newActiveNPC)
        {
            _currentActiveNPC = newActiveNPC;
            if (_currentActiveNPC != null)
                ConvaiLogger.Info($"Active NPC has changed to: {_currentActiveNPC.name}", ConvaiLogger.LogCategory.Character);
        }

Reply by k3kalinix | 2024-08-08 08:23:37

public override void OnPointerDown(PointerEventData eventData)
        {
            base.OnPointerDown(eventData);

            ColorBlock colorBlock = colors;
            colorBlock.normalColor = new Color(colorBlock.normalColor.r, colorBlock.normalColor.g,
                colorBlock.normalColor.b,
                PRESSED_ALPHA);
            colors = colorBlock;

            if (_currentActiveNPC != null)
            {
                // _grpcAPI.InterruptCharacterSpeech();
                _currentActiveNPC.playerInteractionManager.UpdateActionConfig();
                _currentActiveNPC.StartListening();
                IncreaseScale();
                ConvaiLogger.DebugLog($"{gameObject.name} Was Clicked.", ConvaiLogger.LogCategory.Character);
            }
            else
            {
                ConvaiLogger.Warn("No active NPC found when button was pressed.", ConvaiLogger.LogCategory.Character);
            }
        }

        public override void OnPointerUp(PointerEventData eventData)
        {
            base.OnPointerUp(eventData);

            ColorBlock colorBlock = colors;
            colorBlock.normalColor =
                new Color(colorBlock.normalColor.r, colorBlock.normalColor.g, colorBlock.normalColor.b, NORMAL_ALPHA);
            colors = colorBlock;

            if (_currentActiveNPC != null)
            {
                _currentActiveNPC.StopListening();
                DecreaseScale();
                ConvaiLogger.DebugLog($"{gameObject.name} Was Released.", ConvaiLogger.LogCategory.Character);
            }
            else
            {
                ConvaiLogger.Warn("No active NPC found when button was released.", ConvaiLogger.LogCategory.Character);
            }
        }

        private void IncreaseScale()
        {
            Vector3 targetScale = new(1.25f, 1.25f, 1.25f);
            transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
        }

        private void DecreaseScale()
        {
            Vector3 targetScale = new(1, 1, 1);
            transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
        }
    }
}

Reply by or_rmo | 2024-08-08 08:45:35

An error occurs saying that the definition is not included.

Images:

Reply by or_rmo | 2024-08-08 09:52:39

Images:

Reply by k3kalinix | 2024-08-08 09:52:48

This is from core sdk

Reply by k3kalinix | 2024-08-08 09:52:56

So you have to remove this line

Reply by or_rmo | 2024-08-08 09:53:57

I removed this line and ran it, and it worked. Thank you!!

Reply by k3kalinix | 2024-08-08 09:54:04

Amazing!

Reply by or_rmo | 2024-08-08 09:54:38

Thank you so much!:heart: