I have a unity webGL project that initializes a HoldToTalkButton script that allows the microphone UI buutton be interactive on touchscreen, however that works, I want to integrate using a peripheral/external gooseneck mic as an audio input that toggles on or off the microphone when the mic is pressed. Is this possible and can you share guides on how to go about it.
Hello @daniel.e,
Welcome to the Convai Developer Forum!
There are two key methods you can use: StartListening (called when you activate the microphone) and StopListening (called when you release the button or deactivate the mic). You can build your own custom logic around these methods to handle your external microphone input.
Beyond that, the rest is related to Unity implementation rather than Convai, so it falls outside our support scope.