K3
September 30, 2024, 8:39pm
1
Original Discord Post by luc118 | 2024-09-30 20:39:18
Im trying to create a system where the NPC’s get input from a script generated by an LLM connected to my unity scene. For this, I would want multiple npc’s to be active at once, as the script has specific commands to specific NPC’s. Is it possible to have multiple NPC’s active at once? and simultaneously do actions? How would I go about doing this
K3
September 30, 2024, 9:49pm
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Reply by k3kalinix | 2024-09-30 21:49:49
Hello <@282341162587521024>
K3
September 30, 2024, 9:50pm
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Reply by k3kalinix | 2024-09-30 21:50:56
Of course you can do that, but you need to be in the proper plan for character concurrency
K3
September 30, 2024, 9:51pm
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Reply by k3kalinix | 2024-09-30 21:51:37
https://convai.com/pricing
K3
September 30, 2024, 9:51pm
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Reply by k3kalinix | 2024-09-30 21:51:48
Please visit our pricing page.
K3
September 30, 2024, 11:45pm
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Reply by luc118 | 2024-09-30 23:45:44
i am on the indie dev plan, but still I dont know how to make it work to have multiple npc’s in one call
K3
October 1, 2024, 9:26am
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Reply by luc118 | 2024-10-01 09:26:13
whenever you are availble could we hop on a call?
K3
October 1, 2024, 9:26am
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Reply by luc118 | 2024-10-01 09:26:23
I have some specifics i need help with regarding npcs
K3
October 1, 2024, 9:31am
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Replying to luc118’s Message
Reply by luc118 | 2024-09-30 23:45:44
i am on the indie dev plan, but still I dont know how to make it work to have multiple npc’s in one call
Reply by k3kalinix | 2024-10-01 09:31:58
These types of customizations are up to the user.
Please review the current code.
K3
October 1, 2024, 9:32am
10
Replying to luc118’s Message
Reply by luc118 | 2024-10-01 09:26:23
I have some specifics i need help with regarding npcs
Reply by k3kalinix | 2024-10-01 09:32:44
Dedicated support via Voice chat is exclusive to Enterprise customers unless there is a bug.
K3
October 1, 2024, 9:34am
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Reply by luc118 | 2024-10-01 09:34:49
Ive hopped on a call with you before though?
K3
October 1, 2024, 9:35am
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Reply by k3kalinix | 2024-10-01 09:35:24
There was a bug.
K3
October 1, 2024, 9:54am
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Reply by luc118 | 2024-10-01 09:54:05
Thats sad man
K3
October 1, 2024, 10:00am
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Reply by k3kalinix | 2024-10-01 10:00:23
But our code is quite simple.
K3
October 1, 2024, 10:03am
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Reply by k3kalinix | 2024-10-01 10:03:33
You need to send the message to all NPCs instead of just ActiveNPC.
K3
October 1, 2024, 5:41pm
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Reply by luc118 | 2024-10-01 17:41:41
Could you please expand on what that even means? Are you saying I would access the same SendTextDataAsync method, but then wouldnt they just both answer at the same time overlapping voices? And what method specifically is “all NPCs?”
K3
October 1, 2024, 5:42pm
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Reply by k3kalinix | 2024-10-01 17:42:32
Don’t you want it to respond at the same time?
K3
October 1, 2024, 5:43pm
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Reply by luc118 | 2024-10-01 17:43:00
No my vision would be to tell one npc to do something or say something, and tell another npc to walk somewhere else
K3
October 1, 2024, 5:43pm
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Reply by luc118 | 2024-10-01 17:43:10
To create an environment where it is not just one npc at a time doing an action
K3
October 1, 2024, 5:44pm
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Reply by luc118 | 2024-10-01 17:44:25
I have a unity scene where I am able to talk to an npc from further away than just very close, and would want to be able to talk to multiple npcs, directing certain input to a certain npc based on the character name in parenthesis