I set push to talk with Joystick button 0. but still hands free in metaquest.
What happened?
As shown in attached screenshot. i have set the push to talk with joystick button 0. but still in meta quest it is perform with hands free.
1 - I run into the meta quest.
2 - For first time i need to press the right controller A button to speak.
3 - NPC replied
4 - Next time it is working without push to talk, it becoms the hands free
Nothing customised. and i checked the Windows version as well. in that i set the H key for push to talk. and i speaked “How are you doing today?”. and i press up key in between the Chat panel text writes “How are you”. and NPC is not replying. convai is stuck
I would really appreciate that you tell me when it is fixed! As you know we are trying to migrate and every small problem is holding us back thank you and good luck!
Hey guys just wanted to check in to understand if this fix is going to take much longer As we are waiting for it to make progress in a specific scene and complete our migration
However, this should not be a blocker for your migration. As a temporary workaround, please release the Push to Talk key slightly later after finishing your sentence. This should help avoid the issue while we continue working on the fix.
When we test this on our side, it works correctly.
To determine whether the issue is related to your project setup or the SDK itself, please test it in a clean Unity project using only the default keyboard Push-to-Talk flow.
Could you please try it that way and let us know the result?
in unity it is working well. i print a log of press and release
so when i press key “V” 2 logs are print in console 1 is the press and 2nd is that microphone is going unmute. both logs print at a same time.
and when i release the key “V” first print release log and after 2-3 seconds again microphone is going mute. so with unity it is work well as expected.